67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
#include "dynos.cpp.h"
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static Array<Pair<const char*, DataNode<Collision>*>>& DynosCollisions() {
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static Array<Pair<const char*, DataNode<Collision>*>> sDynosCollisions;
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return sDynosCollisions;
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}
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void DynOS_Col_Activate(const SysPath &aFilename, const char *aCollisionName) {
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auto& _DynosCollisions = DynosCollisions();
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// check for duplicates
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for (s32 i = 0; i < _DynosCollisions.Count(); ++i) {
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if (!strcmp(_DynosCollisions[i].first, aCollisionName)) {
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return;
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}
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}
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// Allocate name
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u16 collisionLen = strlen(aCollisionName);
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char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1));
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strcpy(collisionName, aCollisionName);
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// Load
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DataNode<Collision>* _Node = DynOS_Col_LoadFromBinary(aFilename, collisionName);
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if (!_Node) {
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free(collisionName);
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return;
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}
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// Add to collisions
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_DynosCollisions.Add({ collisionName, _Node });
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}
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Collision* DynOS_Col_Get(const char* collisionName) {
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auto& _DynosCollisions = DynosCollisions();
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// check levels
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auto& levelsArray = DynOS_Lvl_GetArray();
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for (auto& lvl : levelsArray) {
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for (auto& col : lvl.second->mCollisions) {
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if (col->mName == collisionName) {
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return col->mData;
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}
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}
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}
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// check mod actor collisions
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for (s32 i = 0; i < _DynosCollisions.Count(); ++i) {
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if (!strcmp(_DynosCollisions[i].first, collisionName)) {
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return _DynosCollisions[i].second->mData;
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}
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}
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// check builtin collisions
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return (Collision*)DynOS_Builtin_LvlCol_GetFromName(collisionName);
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}
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void DynOS_Col_ModShutdown() {
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auto& _DynosCollisions = DynosCollisions();
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while (_DynosCollisions.Count() > 0) {
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auto& pair = _DynosCollisions[0];
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free((void*)pair.first);
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Delete(pair.second);
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_DynosCollisions.Remove(0);
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}
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}
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