Go to file
MysterD a4e3688812 Only override ownership for Bowser when tilting platform 2020-09-27 00:15:43 -07:00
.github/ISSUE_TEMPLATE
actors Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
asm
assets
bin Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
build-windows-visual-studio Added player connected/disconnected events 2020-09-18 23:06:26 -07:00
data Ensure bowser key/star spawns, make bowser intro less glitchy 2020-09-24 20:28:59 -07:00
doxygen
enhancements Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
include Additional synchronization fixes for end cutscene. 2020-09-26 12:07:43 -07:00
levels Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
lib Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
sound
src Only override ownership for Bowser when tilting platform 2020-09-27 00:15:43 -07:00
text
textures/segment2 Complete rewrite of custom main menu 2020-09-13 23:57:14 -07:00
tools Merge pull request #395 from MartinPham/patch-4 2020-08-16 02:01:02 +03:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
CHANGES
Dockerfile
Doxyfile
Jenkinsfile
Makefile Added 32-bit Discord library for Windows 2020-09-25 23:18:56 -07:00
Makefile.split Fix EXTERNAL_DATA for Luigi 2020-09-05 00:11:15 -07:00
README.md Update README.md 2020-08-31 23:50:43 -07:00
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
SAVE_FORMAT.MD
asmdiff.jp.sh
assets.json
c2obj.py
cgdb.exe.stackdump
charmap.txt
charmap_menu.txt
compile.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
debug.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
diff.py
diff_settings.py
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py
first-diff.py
format.sh
gdb.exe.stackdump
network.sh Add development flag for easier testing 2020-09-19 02:12:49 -07:00
obj2c.py
pisetup.sh
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

README.md

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Building

For building instructions, please refer to the wiki.

Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.