sm64coopdx/levels/bowser_3/falling_platform_1/collision.inc.c

4 lines
150 B
C

#include "pc/rom_assets.h"
// 0x07004B94 - 0x07004C18
ROM_ASSET_LOAD_COLLISION(bowser_3_seg7_collision_07004B94, 0x004cec00, 10476, 0x00004b94, 132);