sm64coopdx/levels/bowser_3/falling_platform_3/collision.inc.c

4 lines
150 B
C

#include "pc/rom_assets.h"
// 0x07004C9C - 0x07004D20
ROM_ASSET_LOAD_COLLISION(bowser_3_seg7_collision_07004C9C, 0x004cec00, 10476, 0x00004c9c, 132);