sm64coopdx/levels/castle_courtyard/areas/1/collision.inc.c

4 lines
150 B
C

#include "pc/rom_assets.h"
// 0x070059A8 - 0x07006E1E
ROM_ASSET_LOAD_COLLISION(castle_courtyard_seg7_collision, 0x004ac570, 12537, 0x000059a8, 5238);