665 lines
26 KiB
Lua
665 lines
26 KiB
Lua
local is_player_active,vec3f_copy,set_mario_action,perform_air_step,save_file_get_flags,save_file_set_flags,save_file_do_save,get_current_save_file_num,vec3f_dot,get_id_from_behavior,djui_hud_set_color,djui_hud_render_rect,djui_hud_print_text,djui_hud_set_resolution,djui_hud_get_screen_width,djui_hud_get_screen_height,djui_hud_set_font,vec3f_length,math_floor,djui_hud_measure_text,get_cutscene_from_mario_status,obj_get_first,obj_get_next,obj_get_nearest_object_with_behavior_id,obj_check_hitbox_overlap = is_player_active,vec3f_copy,set_mario_action,perform_air_step,save_file_get_flags,save_file_set_flags,save_file_do_save,get_current_save_file_num,vec3f_dot,get_id_from_behavior,djui_hud_set_color,djui_hud_render_rect,djui_hud_print_text,djui_hud_set_resolution,djui_hud_get_screen_width,djui_hud_get_screen_height,djui_hud_set_font,vec3f_length,math.floor,djui_hud_measure_text,get_cutscene_from_mario_status,obj_get_first,obj_get_next,obj_get_nearest_object_with_behavior_id,obj_check_hitbox_overlap
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function no_dialog_open()
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return not (get_dialog_id() >= 0 and get_dialog_box_state() < 3)
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end
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-- function remove_cutscenes(m)
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-- todo: this shit breaks
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-- if m.area ~= nil and m.area.camera ~= nil then
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-- local lvl = gNetworkPlayers[m.playerIndex].currLevelNum
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-- if (cutsceneActns[m.action] ~= 1 or not no_dialog_open()) and (lvl ~= LEVEL_BOWSER_1 and lvl ~= LEVEL_BOWSER_2 and lvl ~= LEVEL_BOWSER_3) then
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-- disable_time_stop()
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-- m.area.camera.cutscene = 0
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-- m.statusForCamera.cameraEvent = 0
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-- m.freeze = 0
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-- end
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-- end
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-- end
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local intFix = 0
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--- @param m MarioState
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function active_player(m)
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local np = gNetworkPlayers[m.playerIndex]
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if m.playerIndex == 0 then
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return 1
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end
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if not np.connected then
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return 0
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end
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if np.currCourseNum ~= gNetworkPlayers[0].currCourseNum then
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return 0
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end
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if np.currActNum ~= gNetworkPlayers[0].currActNum then
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return 0
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end
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if np.currLevelNum ~= gNetworkPlayers[0].currLevelNum then
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return 0
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end
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if np.currAreaIndex ~= gNetworkPlayers[0].currAreaIndex then
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return 0
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end
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return is_player_active(m)
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end
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function on_set_mario_action(m)
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if (m.playerIndex == 0) then
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if (DM_ACTION_TRANSFERS[m.action] == 1) then
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local yVel = m.vel.y * sv_scalerate_inverse
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local fVel = m.forwardVel * sv_scalerate_inverse
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local s = gPlayerSyncTable[m.playerIndex]
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local direction = GetAngleVectors(m).forward
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vec3f_copy(m.vel,vec3_scale(direction,m.forwardVel*sv_scalerate_inverse))
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m.vel.y = yVel
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local is_underwater = m.pos.y <= m.waterLevel-sv_playersubmergelevel
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local metal_underwater = (m.flags & MARIO_METAL_CAP) ~= 0
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if ((m.action & ACT_FLAG_AIR) ~= 0) then
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set_mario_action(m, ACT_DM_AIR_MOVEMENT, 0)
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return 1
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elseif ((m.action & ACT_GROUP_SUBMERGED) ~= 0) then
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if (not metal_underwater) and (is_underwater) then
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set_mario_action(m, ACT_DM_WATER_MOVEMENT, 0)
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return 1
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end
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if (metal_underwater) and (is_underwater) then
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set_mario_action(m, ACT_DM_AIR_MOVEMENT_METAL, 0)
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return 1
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end
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end
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set_mario_action(m, ACT_DM_GROUNDED_MOVEMENT, 0)
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return 1
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end
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if (DM_ACTION_FUNCTIONS[m.action] ~= nil) then
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local val = DM_ACTION_FUNCTIONS[m.action](m)
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if (val == 1) then return 1 end
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end
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end
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end
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function allow_voice(m,s)
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if (s == CHAR_SOUND_ON_FIRE or s == CHAR_SOUND_ATTACKED or s == CHAR_SOUND_EEUH) then
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return 0
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end
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end
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function override_defacto(m)
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-- if m.action == ACT_DM_AIR_MOVEMENT or m.action == ACT_DM_GROUNDED_MOVEMENT or
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-- m.action == ACT_DM_AIR_MOVEMENT_METAL or m.action == ACT_DM_GROUNDED_MOVEMENT_METAL or m.action == ACT_DM_GROUNDED_IDLE then
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return 1
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-- end
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end
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function on_player_connected(m)
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gPlayerSyncTable[m.playerIndex].playerCrouching = false
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gPlayerSyncTable[m.playerIndex].playerPitch = 1
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gPlayerSyncTable[m.playerIndex].playerYaw = 1
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end
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function before_set_mario_action(m,incoming)
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if (DM_ACTION_PREFUNCS_ALL[incoming] ~= nil) then
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local val = DM_ACTION_PREFUNCS_ALL[incoming](m)
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if (val == 1) then return 1 end
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end
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if (m.playerIndex == 0) then
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if (DM_ACTION_PREFUNCS[incoming] ~= nil) then
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return DM_ACTION_PREFUNCS[incoming](m)
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elseif (DM_ACTIONS[incoming] ~= 1) then
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m.controller.buttonPressed = 0
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local is_underwater = m.pos.y <= m.waterLevel-sv_playersubmergelevel
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local metal_underwater = (m.flags & MARIO_METAL_CAP) ~= 0
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if ((incoming & ACT_FLAG_AIR) ~= 0) then
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set_mario_action(m, ACT_DM_AIR_MOVEMENT, 0)
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return 1
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elseif ((incoming & ACT_FLAG_SWIMMING) ~= 0) or ((incoming & ACT_GROUP_SUBMERGED) ~= 0) then
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if (not metal_underwater) and (is_underwater) then
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set_mario_action(m, ACT_DM_WATER_MOVEMENT, 0)
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return 1
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end
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if (metal_underwater) and (is_underwater) then
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set_mario_action(m, ACT_DM_AIR_MOVEMENT_METAL, 0)
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return 1
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end
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end
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set_mario_action(m, ACT_DM_GROUNDED_MOVEMENT, 0)
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return 1
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end
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end
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end
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function before_phys_step(m)
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local act = m.action
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if (DM_ACTIONS[act] ~= 1) then return 0 end
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if ((act == ACT_DM_AIR_MOVEMENT or act == ACT_DM_AIR_MOVEMENT_METAL or act == ACT_DM_WATER_MOVEMENT or act == ACT_GROUND_POUND) and m.playerIndex == 0 and m.ceil ~= nil) then
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local h = m.marioObj.hitboxHeight
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if (m.ceilHeight <= m.pos.y + h) then
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m.pos.y = m.ceilHeight - h - 4
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return 0
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end
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if (m.pos.y + h + 4 + sv_camerayoffset > m.ceilHeight) then
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SV_PlayerMovement_Scale(m,true)
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vec3f_copy(m.vel, PHYS_CollideWithNormal(m.vel,m.ceil.normal,0.25))
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SV_PlayerMovement_Scale(m,false)
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m.pos.y = m.pos.y - 4
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return perform_air_step(m,0)
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end
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end
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end
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function on_interact(m,o,i,b)
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if (intFix > 0) then return end
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if DM_ACTION_QPHYS[m.action] == 1 then
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if (i == INTERACT_BOUNCE_TOP or i == INTERACT_BOUNCE_TOP2) and not (m.action == ACT_GROUND_POUND or m.action == ACT_DM_GROUND_POUND_METAL) then
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if (o.oInteractStatus & INT_STATUS_WAS_ATTACKED) ~= 0 then
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m.vel.y = 160
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return
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end
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end
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if (o.oInteractStatus & INT_STATUS_ATTACKED_MARIO) ~= 0 and m.health > 0xFF then
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m.invincTimer = 30
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gLakituState.roll = 2730*(m.hurtCounter*0.25)
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gLakituState.oldRoll = gLakituState.roll
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cl_red = 128
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return
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end
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if i == INTERACT_STAR_OR_KEY then
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local lvl = gNetworkPlayers[m.playerIndex].currLevelNum
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if (lvl == LEVEL_BOWSER_1) then
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if ((save_file_get_flags() & (SAVE_FLAG_UNLOCKED_BASEMENT_DOOR)) == 0) then
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save_file_set_flags(SAVE_FLAG_UNLOCKED_BASEMENT_DOOR)
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save_file_do_save(get_current_save_file_num()-1,true)
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end
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end
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if (lvl == LEVEL_BOWSER_2) then
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if ((save_file_get_flags() & (SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR)) == 0) then
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save_file_set_flags(SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR)
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save_file_do_save(get_current_save_file_num()-1,true)
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end
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end
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return
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end
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end
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end
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function allow_interact(m,o,i)
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if (intFix > 0) then return end
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if DM_ACTION_QPHYS[m.action] == 1 then
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if (i == INTERACT_POLE and no_dialog_open()) then
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if (vec3f_dot({x=o.oPosX-m.pos.x,y=0,z=o.oPosZ-m.pos.z},{x=m.vel.x,y=0,z=m.vel.z}) > 0) and (m.controller.buttonDown & B_BUTTON) ~= 0 then
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m.usedObj = o
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cl_poleY = o.oPosY
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set_mario_action(m,ACT_DM_POLE_MOVEMENT,0)
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end
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return false
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end
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if (i == INTERACT_IGLOO_BARRIER) then
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if (m.controller.buttonDown & Z_TRIG ~= 0) then
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return false
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end
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end
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if (m.action == ACT_DM_GROUND_POUND_METAL) then
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o.oInteractStatus = (o.oInteractStatus | INT_GROUND_POUND)
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end
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end
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if (get_id_from_behavior(o.behavior) == id_bhvToadMessage) then
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return false
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end
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end
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function on_pvp(m,v)
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if (intFix > 0) then return end
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if DM_ACTION_QPHYS[v.action] == 1 then
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v.invincTimer = 30
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if (v.playerIndex == 0) then
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gLakituState.roll = 2730*(v.hurtCounter*0.25)
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gLakituState.oldRoll = gLakituState.roll
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cl_red = 128
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end
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end
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end
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local function render_speed(w2,h2,textWidth,h_offset,hspeed_text,scale,height)
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local scale1 = scale*0.5
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djui_hud_set_color(0,0,0,100)
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djui_hud_render_rect((w2*0.5) - (textWidth*scale1) - 1,(h2*h_offset),textWidth*scale + 2,height)
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djui_hud_set_color(255,255,255,255)
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djui_hud_print_text(hspeed_text, (w2*0.5) - (textWidth*scale1),(h2*h_offset),scale)
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end
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function render_hud_effects()
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local m = gMarioStates[0]
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if (m ~= nil) then
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djui_hud_set_resolution(RESOLUTION_DJUI)
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local w = djui_hud_get_screen_width()
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local h = djui_hud_get_screen_height()
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if (cl_red > 0) then
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djui_hud_set_color(255,0,0,cl_red*0.5)
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djui_hud_render_rect(0,0,w,h)
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end
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local c = m.area.camera
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if (c ~= nil) then
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if (c.pos.y < m.waterLevel) then
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djui_hud_set_color(38,139,255,100)
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djui_hud_render_rect(0,0,w,h)
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end
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end
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if (m.health <= 0xFF or m.action == ACT_UNINITIALIZED or m.action == ACT_DISAPPEARED) then return end
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_NORMAL)
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local w2 = djui_hud_get_screen_width()
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local h2 = djui_hud_get_screen_height()
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local hspeed = m.forwardVel*sv_scalerate_inverse ; if (DM_ACTION_QPHYS[m.action] == 1) then hspeed = vec3f_length({x=m.vel.x,y=0,z=m.vel.z}) end
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local hspeed_text = tostring(math.floor(hspeed))
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local textWidth = djui_hud_measure_text(hspeed_text)
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render_speed(w2,h2,textWidth,0.8,hspeed_text,0.5,15)
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local vspeed = m.vel.y ; if (DM_ACTION_QPHYS[m.action] ~= 1) then vspeed = vspeed * sv_scalerate_inverse end
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local vspeed_text = tostring(math.floor(vspeed))
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local vtextWidth = djui_hud_measure_text(vspeed_text)
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render_speed(w2,h2,vtextWidth,0.75,vspeed_text,0.25,7.5)
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-- local vspeed_text = tostring(m.area.camera.cutscene)
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-- local vTextWidth = djui_hud_measure_text(vspeed_text)
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-- render_speed(w2,h2,vTextWidth,0.75,vspeed_text,0.25,7.5)
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-- local usedObjT = tostring(m.usedObj ~= nil)
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-- local usedObj = djui_hud_measure_text(usedObjT)
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-- render_speed(w2,h2,usedObj,0.6,usedObjT,0.25,7.5)
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-- local usedObjT2 = tostring(get_cutscene_from_mario_status(m.area.camera))
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-- local usedObj2 = djui_hud_measure_text(usedObjT2)
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-- render_speed(w2,h2,usedObj2,0.55,usedObjT2,0.25,7.5)
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if (m.capTimer > 0) then
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local capTimer_Seconds = math.floor(m.capTimer * 0.03333333333333333)
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local capText = "Cap Timer: " .. tostring(capTimer_Seconds)
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local capWidth = djui_hud_measure_text(capText)
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render_speed(w2,h2,capWidth,0.875,capText,0.5,15)
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end
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-- m.area.camera.cutscene = 0
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-- m.statusForCamera.cameraEvent = 0
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-- if (m.area.camera.cutscene > 0) then
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-- local at = "Area Cutscene: " .. tostring(m.area.camera.cutscene)
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-- local aw = djui_hud_measure_text(at)
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-- render_speed(w2,h2,aw,0.1,at,0.5,15)
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-- end
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-- if (m.statusForCamera.cameraEvent > 0) then
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-- local at2 = "Mario Cutscene: " .. tostring(m.statusForCamera.cameraEvent)
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-- local aw2 = djui_hud_measure_text(at2)
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-- render_speed(w2,h2,aw2,0.2,at2,0.5,15)
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-- end
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if (not sv_gunmod_loaded) then -- crosshair
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-- djui_hud_set_color(0,0,0,255)
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-- djui_hud_render_rect((w2*0.5) - 6,(h2*0.5) - 1,11,3)
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-- djui_hud_render_rect((w2*0.5) - 2,(h2*0.5) - 5,3,11)
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djui_hud_set_color(255,255,255,255)
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djui_hud_render_rect((w2*0.5) - 5,(h2*0.5),9,1)
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djui_hud_render_rect((w2*0.5) - 1,(h2*0.5) - 4,1,9)
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end
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end
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end
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function allow_pvp(m,v)
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if (intFix > 0) then return end
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if (m.action == ACT_DM_AIR_MOVEMENT or m.action == ACT_DM_AIR_MOVEMENT_METAL or m.action == ACT_DM_WATER_MOVEMENT) then
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return false
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end
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end
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function on_object_render(o)
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if (get_id_from_behavior(o.behavior) == id_bhvMario) then
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local m = gMarioStates[0]
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if (o == m.marioObj) then
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o.header.gfx.shadowInvisible = true
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o.header.gfx.disableAutomaticShadowPos = true
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local flag = cutsceneActns[m.action] ~= 1
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if (m.heldObj ~= nil and flag) then
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local cYaw = m.area.camera.yaw + 0x8000
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local fA = m.faceAngle.y + 0x4000
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local offsetX_FaceAngle = 40 * sins(fA)
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local offsetZ_FaceAngle = 40 * coss(fA)
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local factorY_CameraAngle = sins(gLakituState.oldPitch)
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local offsetX_CameraAngle_Fixup = (sins(cYaw)) * factorY_CameraAngle
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local offsetZ_CameraAngle_Fixup = (coss(cYaw)) * factorY_CameraAngle
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local finalOffsetX = offsetX_FaceAngle + offsetX_CameraAngle_Fixup
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local finalOffsetY = -60
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local finalOffsetZ = offsetZ_FaceAngle + offsetZ_CameraAngle_Fixup
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m.marioObj.header.gfx.pos.x = m.marioBodyState.heldObjLastPosition.x + finalOffsetX
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m.marioObj.header.gfx.pos.y = m.marioBodyState.heldObjLastPosition.y + finalOffsetY
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m.marioObj.header.gfx.pos.z = m.marioBodyState.heldObjLastPosition.z + finalOffsetZ
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elseif (m.heldObj == nil and m.heldByObj ~= nil and flag) then
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vec3f_copy(m.pos,m.marioObj.header.gfx.pos)
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end
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end
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end
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end
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local modLoad = false
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function on_level_init()
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gFirstPersonCamera.offset.y = sv_camerayoffset
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gLakituState.roll = 0
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cl_red = 0
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intFix = 10
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local lastList = 0
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local obj = obj_get_first(ObjectLists[lastList])
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while obj ~= nil do
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obj.header.gfx.skipInViewCheck = true
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local nextObj = obj_get_next(obj)
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if (nextObj == nil) then
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while nextObj == nil and lastList < 9 do
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lastList = lastList + 1
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nextObj = obj_get_first(ObjectLists[lastList])
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end
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end
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obj = nextObj
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end
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if (not modLoad) then
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djui_chat_message_create("\\#FFE0A0\\Welcome to \\#FFAA00\\mQuake\\#FFE0A0\\!\nPlease check the list of commands with '/mq list'.")
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end
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if (not modLoad and network_is_server()) then
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djui_chat_message_create("\\#A0FFE0\\Please check the server settings with '/mq_server list'.")
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end
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modLoad = true
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end
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function local_update(m)
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if (m == nil) then return true end
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if (m.health <= 0xFF) then
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gFirstPersonCamera.offset.y = -110
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gLakituState.roll = 0
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m.invincTimer = 0
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cl_red = 192
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return false
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end
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if (cl_airstrafelimiter > 0) then
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cl_airstrafelimiter = cl_airstrafelimiter * 0.95
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if (cl_airstrafelimiter <= 0.1) then cl_airstrafelimiter = 0 end
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end
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|
local btnDown = m.controller.buttonDown
|
|
local btnPressed = m.controller.buttonPressed
|
|
-- if (cl_interacttimer > 0) then cl_interacttimer = cl_interacttimer - 1 end
|
|
if (cl_red > 0) then cl_red = cl_red - 32 end
|
|
|
|
m.marioObj.hookRender = 1
|
|
|
|
if (m.heldObj ~= nil) then
|
|
held_obj_update(m)
|
|
end
|
|
|
|
if (m.usedObj ~= nil and cl_toadTalkedTo and no_dialog_open()) then
|
|
m.usedObj.oToadMessageState = 4
|
|
m.usedObj = nil
|
|
cl_toadTalkedTo = false
|
|
end
|
|
|
|
if (DM_ACTION_QPHYS[m.action] == 1) then
|
|
if (m.controller.buttonDown & B_BUTTON) ~= 0 and (m.flags & MARIO_UNKNOWN_31) == 0 then
|
|
m.flags = m.flags | MARIO_UNKNOWN_31
|
|
elseif (m.flags & MARIO_UNKNOWN_31) ~= 0 then
|
|
m.flags = m.flags & ~MARIO_UNKNOWN_31
|
|
end
|
|
end
|
|
|
|
if (cl_bowserthrow) then
|
|
cl_bowserthrow_previousYaw = m.faceAngle.y
|
|
cl_bowserthrow = m.heldObj ~= nil
|
|
m.faceAngle.y = m.area.camera.yaw + 0x8000
|
|
end
|
|
|
|
SV_HandleSpecialFloors(m,false)
|
|
|
|
local shouldCrouch = ((((m.controller.buttonDown & Z_TRIG) ~= 0 and m.health > 0xFF) or m.action == ACT_GROUND_POUND or m.action == ACT_DM_GROUND_POUND_METAL) and m.action ~= ACT_DM_WATER_MOVEMENT) or (gPlayerSyncTable[m.playerIndex].playerCrouching and m.ceilHeight < m.pos.y + m.marioObj.hitboxHeight)
|
|
if (DM_ACTION_FORCEANGLE[m.action] ~= nil and not cl_bowserthrow) then
|
|
m.faceAngle.y = m.area.camera.yaw + (0x8000*DM_ACTION_FORCEANGLE[m.action])
|
|
end
|
|
|
|
if (DM_ACTIONS_CROUCHAIR[m.action] == 1) then
|
|
if (shouldCrouch ~= gPlayerSyncTable[m.playerIndex].playerCrouching) then
|
|
if (shouldCrouch) then
|
|
m.pos.y = m.pos.y + sv_crouchoffset
|
|
else
|
|
if (m.pos.y - sv_crouchoffset < m.floorHeight) then
|
|
m.pos.y = m.floorHeight
|
|
else
|
|
m.pos.y = m.pos.y - sv_crouchoffset
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
gPlayerSyncTable[m.playerIndex].playerCrouching = shouldCrouch
|
|
|
|
if (m.action ~= ACT_SQUISHED) then gFirstPersonCamera.offset.y = ifelse(shouldCrouch, sv_camerayoffset-sv_crouchoffset, sv_camerayoffset) end
|
|
|
|
-- if (m.health <= 0xFF) then
|
|
gLakituState.roll = gLakituState.roll * 0.75
|
|
if (DM_ACTIONS_ALLOWGRAB[m.action] == 1 and no_dialog_open() and sv_interact) then
|
|
mario_handle_grab_and_punch_custom(m)
|
|
end
|
|
-- end
|
|
|
|
m.marioObj.hitboxHeight = ifelse(shouldCrouch, sv_playerheight-sv_crouchoffset, sv_playerheight)
|
|
|
|
local warp = obj_get_nearest_object_with_behavior_id(m.marioObj, id_bhvFadingWarp)
|
|
if warp ~= nil and m.heldObj == nil and m.action ~= ACT_TELEPORT_FADE_OUT and m.action ~= ACT_TELEPORT_FADE_IN and obj_check_hitbox_overlap(m.marioObj, warp) and vec3f_length(m.vel) < sv_stopspeed and gPlayerSyncTable[m.playerIndex].playerCrouching then
|
|
m.interactObj = warp
|
|
m.usedObj = warp
|
|
m.forwardVel = 0
|
|
set_mario_action(m, ACT_TELEPORT_FADE_OUT, 0)
|
|
m.controller.buttonDown = btnDown
|
|
m.controller.buttonPressed = btnPressed
|
|
frameCalculatedAngles = false
|
|
return false
|
|
end
|
|
|
|
m.controller.buttonDown = btnDown
|
|
m.controller.buttonPressed = btnPressed
|
|
|
|
frameCalculatedAngles = false
|
|
return true
|
|
end
|
|
function on_game_update(m)
|
|
local m = gMarioStates[0]
|
|
|
|
if (m == nil) then return end
|
|
m.peakHeight = m.pos.y
|
|
|
|
local a = m.action
|
|
|
|
if (DM_ACTION_DONT_OVERRIDE_FP[a] ~= 1) then set_first_person_enabled(true) end
|
|
-- remove_cutscenes(m)
|
|
|
|
gFirstPersonCamera.forceRoll = false
|
|
gFirstPersonCamera.fov = cl_fov
|
|
|
|
if (a == ACT_SQUISHED and m.ceil ~= nil) then
|
|
gFirstPersonCamera.offset.y = m.ceilHeight - m.pos.y - 120
|
|
end
|
|
|
|
if (intFix > 0) then intFix = intFix -1 end
|
|
end
|
|
|
|
|
|
--- commands
|
|
function mquake(msg)
|
|
if msg == 'list' then
|
|
djui_chat_message_create("\\#FFE0A0\\'/mq alt_walljump [on/off]'\\#FFFFFF\\ - Set alternate walljump key (Holding B)")
|
|
djui_chat_message_create("\\#FFE0A0\\'/mq predict [on/off]'\\#FFFFFF\\ - Set prediction for acceleration")
|
|
djui_chat_message_create("\\#FFE0A0\\'/mq moveset'\\#FFFFFF\\ - A short tutorial on the moveset")
|
|
djui_chat_message_create("\\#FFE0A0\\'/mq fov [45-120]'\\#FFFFFF\\ - Set the FOV")
|
|
return true
|
|
elseif msg == 'alt_walljump off' then
|
|
djui_chat_message_create("\\#FFE0A0\\Alternative Walljump Key:\\#FF1414\\ Off")
|
|
mod_storage_save_bool("mq_altwallj",false)
|
|
cl_altWalljumpKey = false
|
|
return true
|
|
elseif msg == 'predict off' then
|
|
djui_chat_message_create("\\#FFE0A0\\Acceleration Prediction:\\#FF1414\\ Off")
|
|
mod_storage_save_bool("mq_accelpred",true)
|
|
cl_disableAccelPred = true
|
|
return true
|
|
elseif msg == 'alt_walljump on' then
|
|
djui_chat_message_create("\\#FFE0A0\\Alternative Walljump Key:\\#14FF14\\ On")
|
|
mod_storage_save_bool("mq_altwallj",true)
|
|
cl_altWalljumpKey = true
|
|
return true
|
|
elseif msg == 'predict on' then
|
|
djui_chat_message_create("\\#FFE0A0\\Acceleration Prediction:\\#14FF14\\ On")
|
|
mod_storage_save_bool("mq_accelpred",true)
|
|
cl_disableAccelPred = true
|
|
return true
|
|
elseif msg == 'moveset' then
|
|
djui_chat_message_create("\\#FFE0A0\\Ground Pound - \\#FFFFFF\\Let go of (A) and press [Z] to start a ground pound.\nPressing [Z] again will cancell all horizontal velocity, sending you straight down!")
|
|
djui_chat_message_create("\\#FFE0A0\\Ground Pound Jump - \\#FFFFFF\\Hold (A) after starting a ground pound to ground pound jump when you land. \nThis converts some velocity to upwards momentum while carrying the rest!")
|
|
djui_chat_message_create("\\#FFE0A0\\Crouch Jump - \\#FFFFFF\\Continue to hold (A) after jumping then press and hold [Z] to stay in the air longer and land on higher up platforms!")
|
|
djui_chat_message_create("\\#FFE0A0\\Interacting - \\#FFFFFF\\Pressing (B) will interact with objects.\nLook at the object you wish to either punch, grab or talk to and press (B).\nHolding (B) will let you push metal boxes around and grab trees or poles!")
|
|
djui_chat_message_create("\\#FFE0A0\\Throwing Bowser - \\#FFFFFF\\To throw bowser, flick your view to the left or right and press (B)!")
|
|
return true
|
|
end
|
|
|
|
local space = string.find(msg,' ')
|
|
if (space == nil or space < 1) then return end
|
|
local args = {[1]=string.sub(msg,1,space-1),[2]=string.sub(msg,-(string.len(msg)-space))}
|
|
|
|
if (args[2] == nil or args[2] == "") then return false end
|
|
if (args[1] == nil or args[1] == "") then return false end
|
|
|
|
if args[1] == "fov" and args[2] ~= nil then
|
|
cl_fov = clampf(tonumber(args[2]),45,120)
|
|
mod_storage_save_number("mq_fov",cl_fov)
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
if (network_is_server()) then
|
|
function mquake_server(msg)
|
|
if msg == 'list' then
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server StickySlope [on/off]'\\#FFFFFF\\ - Default is off")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server Accelerate [value]'\\#FFFFFF\\ - Default is 10")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server AirAccelerate [value]'\\#FFFFFF\\ - Default is 10")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server AirClamp [value]'\\#FFFFFF\\ - Default is 30")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server Gravity [value]'\\#FFFFFF\\ - Default is 800")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server PlayerSpeed [value]'\\#FFFFFF\\ - Default is 1.0")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server PlayerFriction [value]'\\#FFFFFF\\ - Default is 1.0")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server PlayerJumpHeight [value]'\\#FFFFFF\\ - Default is 1.0")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server GroundPound [on/off]'\\#FFFFFF\\ - Default is on")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server WallJump [on/off]'\\#FFFFFF\\ - Default is on")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server Interact [on/off]'\\#FFFFFF\\ - Default is on")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server SaveConfig [name]'\\#FFFFFF\\ - Save the current server settings to mod storage ")
|
|
djui_chat_message_create("\\#A0FFE0\\'/mq_server LoadConfig [name]'\\#FFFFFF\\ - Load settings from mod storage")
|
|
return true
|
|
end
|
|
|
|
local space = string.find(msg,' ')
|
|
if (space == nil or space < 1) then return end
|
|
local args = {[1]=string.sub(msg,1,space-1),[2]=string.sub(msg,-(string.len(msg)-space))}
|
|
|
|
if (args[2] == nil or args[2] == "") then return false end
|
|
if (args[1] == nil or args[1] == "") then return false end
|
|
|
|
if args[1] == "StickySlope" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_StickySlope = args[2]=="on"
|
|
return true
|
|
end
|
|
if args[1] == "Accelerate" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_Accelerate = tonumber(args[2])
|
|
return true
|
|
end
|
|
if args[1] == "AirAccelerate" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_AirAccelerate = tonumber(args[2])
|
|
return true
|
|
end
|
|
if args[1] == "AirClamp" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_AirClamp = tonumber(args[2])
|
|
return true
|
|
end
|
|
if args[1] == "Gravity" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_Gravity = tonumber(args[2])
|
|
return true
|
|
end
|
|
if args[1] == "PlayerSpeed" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_PlayerSpeed = tonumber(args[2])
|
|
return true
|
|
end
|
|
if args[1] == "PlayerFriction" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_PlayerFriction = tonumber(args[2])
|
|
return true
|
|
end
|
|
if args[1] == "PlayerJumpHeight" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_PlayerJumpHeight = tonumber(args[2])
|
|
return true
|
|
end
|
|
if args[1] == "GroundPound" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_PlayerAllow_GroundPound = args[2]=="on"
|
|
return true
|
|
end
|
|
if args[1] == "WallJump" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_PlayerAllow_WallJump = args[2]=="on"
|
|
return true
|
|
end
|
|
if args[1] == "Interact" and args[2] ~= nil then
|
|
gGlobalSyncTable.Convar_PlayerAllow_Interact = args[2]=="on"
|
|
return true
|
|
end
|
|
|
|
if args[1] == "SaveConfig" and args[2] ~= nil then
|
|
mod_storage_save_bool(args[2] .. ".ss",gGlobalSyncTable.Convar_StickySlope)
|
|
mod_storage_save_bool(args[2] .. ".gp",gGlobalSyncTable.Convar_PlayerAllow_GroundPound)
|
|
mod_storage_save_bool(args[2] .. ".wj",gGlobalSyncTable.Convar_PlayerAllow_WallJump)
|
|
mod_storage_save_bool(args[2] .. ".i",gGlobalSyncTable.Convar_PlayerAllow_Interact)
|
|
mod_storage_save_number(args[2] .. ".j",gGlobalSyncTable.Convar_PlayerJumpHeight)
|
|
mod_storage_save_number(args[2] .. ".f",gGlobalSyncTable.Convar_PlayerFriction)
|
|
mod_storage_save_number(args[2] .. ".s",gGlobalSyncTable.Convar_PlayerSpeed)
|
|
mod_storage_save_number(args[2] .. ".aa",gGlobalSyncTable.Convar_AirAccelerate)
|
|
mod_storage_save_number(args[2] .. ".a",gGlobalSyncTable.Convar_Accelerate)
|
|
mod_storage_save_number(args[2] .. ".ac",gGlobalSyncTable.Convar_AirClamp)
|
|
mod_storage_save_number(args[2] .. ".g",gGlobalSyncTable.Convar_Gravity)
|
|
djui_chat_message_create("\\#A0FFE0\\Saved settings to '" .. args[2] .. "'")
|
|
return true
|
|
end
|
|
|
|
if args[1] == "LoadConfig" and args[2] ~= nil then
|
|
if (mod_storage_load_number(args[2] .. ".s") ~= nil) then
|
|
|
|
gGlobalSyncTable.Convar_Gravity = mod_storage_load_number(args[2] .. ".g")
|
|
gGlobalSyncTable.Convar_Accelerate = mod_storage_load_number(args[2] .. ".a")
|
|
gGlobalSyncTable.Convar_AirAccelerate = mod_storage_load_number(args[2] .. ".aa")
|
|
gGlobalSyncTable.Convar_AirClamp = mod_storage_load_number(args[2] .. ".ac")
|
|
gGlobalSyncTable.Convar_PlayerSpeed = mod_storage_load_number(args[2] .. ".s")
|
|
gGlobalSyncTable.Convar_PlayerFriction = mod_storage_load_number(args[2] .. ".f")
|
|
gGlobalSyncTable.Convar_PlayerJumpHeight = mod_storage_load_number(args[2] .. ".j")
|
|
gGlobalSyncTable.Convar_PlayerAllow_GroundPound = mod_storage_load_bool(args[2] .. ".gp")
|
|
gGlobalSyncTable.Convar_PlayerAllow_WallJump = mod_storage_load_bool(args[2] .. ".wj")
|
|
gGlobalSyncTable.Convar_PlayerAllow_Interact = mod_storage_load_bool(args[2] .. ".i")
|
|
gGlobalSyncTable.Convar_StickySlope = mod_storage_load_bool(args[2] .. ".ss")
|
|
djui_chat_message_create("\\#A0FFE0\\Loaded settings from '" .. args[2] .. "'")
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
else
|
|
function mquake_server(msg)
|
|
return false
|
|
end
|
|
end |