sm64coopdx/mods/arena/arena-lighting.lua

35 lines
1.2 KiB
Lua

if SM64COOPDX_VERSION == nil then return end
-- lighting for Rainbow Road
function on_level_init()
if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SPACE then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITADEL then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_FORTS then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_ORIGIN then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_PILLARS then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SKY_BEACH then
set_lighting_dir(1, 0)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SPIRE then
set_lighting_dir(1, 0)
end
if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
set_lighting_color(0, 179)
set_lighting_color(1, 189)
set_lighting_color(2, 255)
else
set_lighting_color(0, 255)
set_lighting_color(1, 255)
set_lighting_color(2, 255)
end
end
hook_event(HOOK_ON_LEVEL_INIT, on_level_init)