sm64coopdx/mods/arena/arena-sound.lua

127 lines
4.7 KiB
Lua

if SM64COOPDX_VERSION == nil then return end
local pauseMenuShouldShowMusic = true
local pauseMenuMusicRGBA = {200,200,200,255}
local pauseMenuShowLevelID = false
local curMap = -1
local audioMainPaused = false
local audioMain = nil --Used for the main audio
local audioSpecial = nil --Used for things like cap music
local audioCurSeq = nil
local bgms = {
[56] = {audio='rainbow.ogg', loopEnd = 218.781, loopStart = 06.975, volume = -5, name="Ric Fellini - All my Loving"}, --B1
[57] = {audio='space.ogg', loopEnd = 300, loopStart = 06.975, volume = -5, name="Echo the Dolphin - Title Screen"}, --B1
}
-- disable cap music
function music()
local np = gNetworkPlayers[0]
if np.currLevelNum == LEVEL_ARENA_RAINBOW or LEVEL_ARENA_SPACE then
stop_cap_music()
end
end
hook_event(HOOK_UPDATE, music)
function handleMusic()
------------------------------------------------------
-- Handle stopping/starting of music --
------------------------------------------------------
--Handle main course music
if (curMap ~= gNetworkPlayers[0].currLevelNum and gMarioStates[0].area.macroObjects ~= nil) then
curMap = gNetworkPlayers[0].currLevelNum
audioCurSeq = get_current_background_music()
if (audioMain ~= nil) then
audio_stream_stop(audioMain)
audio_stream_destroy(audioMain)
audioMain = nil
end
if (bgms[curMap] ~= nil and bgms[curMap].audio ~= nil) then
set_background_music(0,0,0)
audioMain = audio_stream_load(bgms[curMap].audio)
if (audioMain ~= nil) then
audio_stream_set_looping(audioMain, true)
audio_stream_play(audioMain, true, bgms[curMap].volume);
print("Playing new audio " .. bgms[curMap].name)
else
djui_popup_create('Missing audio!: ' .. bgms[curMap].audio, 10)
print("Attempted to load filed audio file, but couldn't find it on the system: " .. bgms[curMap].audio)
end
else
print("No audio for this map, so not stopping default: " .. curMap)
end
end
--Handle cap music
if (gMarioStates[0].capTimer > 0 and bgms[-2] ~= nil) then
--Handle pausing main streamed music, if applicable.
if (audioMain ~= nil and audioMainPaused == false) then
audioMainPaused = true
audio_stream_pause(audioMain)
end
--Start up cap music if it's defined.
if (audioSpecial == nil) then
set_background_music(0,0,0)
stop_cap_music()
audioSpecial = audio_stream_load(bgms[-2].audio)
if (audioSpecial ~= nil) then
audio_stream_set_looping(audioSpecial, true)
audio_stream_play(audioSpecial, true, bgms[-2].volume)
print("Playing cap audio " .. bgms[-2].name)
else
djui_popup_create('Missing audio!: ' .. bgms[-2].audio, 3)
print("Attempted to load filed audio file, but couldn't find it on the system: " .. bgms[-2].audio)
end
end
else
if (audioSpecial ~= nil) then
audio_stream_stop(audioSpecial)
audio_stream_destroy(audioSpecial)
audioSpecial = nil
if (audioMain ~= nil and audioMainPaused == true) then
audioMainPaused = false
audio_stream_play(audioMain, false, bgms[curMap].volume)
else
set_background_music(0, audioCurSeq, 10)
end
end
end
if (audioMain ~= nil) then
local curPosition = audio_stream_get_position(audioMain)
if (curPosition >= bgms[curMap].loopEnd ) then
local minus = bgms[curMap].loopStart - bgms[curMap].loopEnd
audio_stream_set_position(audioMain, curPosition - math.abs(minus))
end
end
if (audioSpecial ~= nil) then
local curPosition = audio_stream_get_position(audioSpecial)
if (curPosition >= bgms[-2].loopEnd) then
local minus = bgms[-2].loopStart - bgms[-2].loopEnd
audio_stream_set_position(audioSpecial, curPosition - math.abs(minus))
end
end
end
function hud_render()
if (pauseMenuShouldShowMusic == true and is_game_paused()) then
djui_hud_set_resolution(RESOLUTION_DJUI);
djui_hud_set_font(FONT_NORMAL);
local screenWidth = djui_hud_get_screen_width()
local screenHeight = djui_hud_get_screen_height()
local height = 64
local y = screenHeight - height
djui_hud_set_color(pauseMenuMusicRGBA[1], pauseMenuMusicRGBA[2], pauseMenuMusicRGBA[3], pauseMenuMusicRGBA[4]);
local text = "";
if (pauseMenuShowLevelID == true) then
text = "Level ID: " .. gNetworkPlayers[0].currLevelNum
elseif (audioSpecial ~= nil) then
text = "Music: " .. bgms[-2].name
elseif (audioMain ~= nil) then
text = "Music: " .. bgms[curMap].name
end
djui_hud_print_text(text, 5, y, 1);
end
end
hook_event(HOOK_ON_HUD_RENDER, hud_render)
hook_event(HOOK_UPDATE, handleMusic)