55 lines
2.5 KiB
C
55 lines
2.5 KiB
C
// 0x0700CA68 - 0x0700CA70
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static const Ambient sl_seg7_light_0700CA68 = {
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{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
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};
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// 0x0700CA70 - 0x0700CA80
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static const Light sl_seg7_light_0700CA70 = {
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{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
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};
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// 0x0700CA80 - 0x0700CB00
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static const Vtx sl_seg7_vertex_0700CA80[] = {
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{{{ 410, 0, 1126}, 0, { 786, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 2048, 614, 1126}, 0, { 2420, -236}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 410, 614, 1126}, 0, { 786, -236}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 2048, 0, 1126}, 0, { 2420, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -2047, 614, 1126}, 0, { -1666, -236}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -409, 0, 1126}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -409, 614, 1126}, 0, { 0, -236}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -2047, 0, 1126}, 0, { -1666, 990}, {0x00, 0x00, 0x7f, 0xff}}},
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};
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// 0x0700CB00 - 0x0700CB58
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static const Gfx sl_seg7_dl_0700CB00[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&sl_seg7_light_0700CA70, 1),
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gsSPLight(&sl_seg7_light_0700CA68, 2),
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gsSPVertex(sl_seg7_vertex_0700CA80, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700CB58 - 0x0700CBD8
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const Gfx sl_seg7_dl_0700CB58[] = {
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gsDPPipeSync(),
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gsDPSetEnvColor(255, 255, 255, 100),
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gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sl_seg7_dl_0700CB00),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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