..
GL
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
PR
avoid redefining CLOCK_MONOTONIC and shit
2020-05-20 17:56:35 +03:00
libc
clean up some toolchain compatibility fixes
2020-05-19 22:22:52 +03:00
stb
add option to load textures from external files
2020-05-25 04:22:03 +03:00
audio_defines.h
refresh 6
2020-02-03 00:51:26 -05:00
behavior_data.h
Refresh 8
2020-04-03 14:57:26 -04:00
command_macros_base.h
Refresh 3
2019-11-03 14:36:27 -05:00
config.h
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
course_table.h
refresh 5
2020-01-03 10:38:57 -05:00
dialog_ids.h
refresh 4
2019-12-01 21:52:53 -05:00
eu_translation.h
Refresh 7
2020-03-01 22:42:52 -05:00
geo_commands.h
Refresh 8
2020-04-03 14:57:26 -04:00
gfx_dimensions.h
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
helper_macros.h
init2
2019-08-25 00:46:40 -04:00
level_commands.h
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
level_misc_macros.h
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
level_table.h
refresh 4
2019-12-01 21:52:53 -05:00
macro_preset_names.h
init2
2019-08-25 00:46:40 -04:00
macro_presets.h
Refresh 8
2020-04-03 14:57:26 -04:00
macros.h
add virtual filesystem thing w/ ZIP support
2020-06-07 21:06:25 +03:00
macros.inc
Refresh 3
2019-11-03 14:36:27 -05:00
make_const_nonconst.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
mario_animation_ids.h
init2
2019-08-25 00:46:40 -04:00
mario_geo_switch_case_ids.h
init2
2019-08-25 00:46:40 -04:00
model_ids.h
Refresh 7
2020-03-01 22:42:52 -05:00
moving_texture_macros.h
Refresh 3
2019-11-03 14:36:27 -05:00
object_constants.h
Refresh 8
2020-04-03 14:57:26 -04:00
object_fields.h
Refresh 8
2020-04-03 14:57:26 -04:00
platform_info.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
prevent_bss_reordering.h
init2
2019-08-25 00:46:40 -04:00
segment_symbols.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
segments.h
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
seq_ids.h
Refresh 1
2019-09-01 15:50:50 -04:00
seq_macros.inc
init2
2019-08-25 00:46:40 -04:00
sm64.h
Refresh 8
2020-04-03 14:57:26 -04:00
special_preset_names.h
Refresh 3
2019-11-03 14:36:27 -05:00
special_presets.h
refresh 4
2019-12-01 21:52:53 -05:00
surface_terrains.h
refresh 5
2020-01-03 10:38:57 -05:00
text_menu_strings.h.in
refresh 5
2020-01-03 10:38:57 -05:00
text_options_strings.h.in
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
2020-06-11 22:24:46 +03:00
text_strings.h.in
Revert "Secret Cheat was added"
2020-05-31 14:18:17 +09:00
textures.h
refresh 5
2020-01-03 10:38:57 -05:00
tinfl.h
add virtual filesystem thing w/ ZIP support
2020-06-07 21:06:25 +03:00
trig_tables.inc.c
refresh 4
2019-12-01 21:52:53 -05:00
types.h
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
ultra64.h
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
2020-05-15 00:26:56 +08:00