sm64coopdx/levels
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
..
bbh extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bitdw extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bitfs extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bits extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bob extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bowser_1 extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bowser_2 extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
bowser_3 extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
castle_courtyard extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
castle_grounds extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
castle_inside extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ccm extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
cotmc extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ddd extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ending extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
hmc extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
intro extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
jrb extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
lll extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
menu extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
pss extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
rr extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
sa extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
sl extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ssl extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
thi extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
totwc extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ttc extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
ttm extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
vcutm extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
wdw extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
wf extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
wmotr extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
course_defines.h refresh 5 2020-01-03 10:38:57 -05:00
entry.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
entry.h Refresh 3 2019-11-03 14:36:27 -05:00
level_defines.h refresh 5 2020-01-03 10:38:57 -05:00
level_headers.h.in refresh 4 2019-12-01 21:52:53 -05:00
level_rules.mk refresh 4 2019-12-01 21:52:53 -05:00
scripts.c sm64coopdx 2023-10-30 01:03:36 -04:00
scripts.h Refresh 3 2019-11-03 14:36:27 -05:00