sm64coopdx/assets/anims/anim_32.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_32[] = {
1,
189,
0,
0,
0x60,
ANIMINDEX_NUMPARTS(anim_32_indices),
anim_32_values,
anim_32_indices,
0,
ANIM_FIELD_LENGTH(anim_32_values),
ANIM_FIELD_LENGTH(anim_32_indices),
};
ROM_ASSET_LOAD_ANIM(anim_32_indices, 0x0051561c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_32_values, 0x00515718, 7890, 0x00000000, 7890);