sm64coopdx/assets/anims/anim_40.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_40[] = {
1,
189,
0,
0,
0x13,
ANIMINDEX_NUMPARTS(anim_40_indices),
anim_40_values,
anim_40_indices,
0,
ANIM_FIELD_LENGTH(anim_40_values),
ANIM_FIELD_LENGTH(anim_40_indices),
};
ROM_ASSET_LOAD_ANIM(anim_40_indices, 0x005240d0, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_40_values, 0x005241cc, 1094, 0x00000000, 1094);