sm64coopdx/assets/anims/anim_66.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_66[] = {
1,
189,
0,
0,
0x1A,
ANIMINDEX_NUMPARTS(anim_66_indices),
anim_66_values,
anim_66_indices,
0,
ANIM_FIELD_LENGTH(anim_66_values),
ANIM_FIELD_LENGTH(anim_66_indices),
};
ROM_ASSET_LOAD_ANIM(anim_66_indices, 0x0053b91c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_66_values, 0x0053ba18, 1948, 0x00000000, 1948);