sm64coopdx/assets/anims/anim_88_89.inc.c

35 lines
724 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_88[] = {
1,
189,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_88_89_indices),
anim_88_89_values,
anim_88_89_indices,
0,
ANIM_FIELD_LENGTH(anim_88_89_values),
ANIM_FIELD_LENGTH(anim_88_89_indices),
};
static const struct Animation anim_89[] = {
1,
189,
20,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_88_89_indices),
anim_88_89_values,
anim_88_89_indices,
0,
ANIM_FIELD_LENGTH(anim_88_89_values),
ANIM_FIELD_LENGTH(anim_88_89_indices),
};
ROM_ASSET_LOAD_ANIM(anim_88_89_indices, 0x00552254, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_88_89_values, 0x00552350, 1260, 0x00000000, 1260);