56 lines
2.4 KiB
C
56 lines
2.4 KiB
C
#include "pc/rom_assets.h"
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// 0x0701E5D8 - 0x0701E5F0
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static const Lights1 bbh_seg7_lights_0701E5D8 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0701E5F0 - 0x0701E6E0
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E5F0, 0x00371c40, 68724, 0x0001e5f0, 240);
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// 0x0701E6E0 - 0x0701E7D0
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E6E0, 0x00371c40, 68724, 0x0001e6e0, 240);
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// 0x0701E7D0 - 0x0701E810
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701E7D0, 0x00371c40, 68724, 0x0001e7d0, 64);
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// 0x0701E810 - 0x0701E8D8
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static const Gfx bbh_seg7_dl_0701E810[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bbh_seg7_lights_0701E5D8.l, 1),
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gsSPLight(&bbh_seg7_lights_0701E5D8.a, 2),
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gsSPVertex(bbh_seg7_vertex_0701E5F0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701E6E0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701E7D0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701E8D8 - 0x0701E948
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const Gfx bbh_seg7_dl_0701E8D8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_0701E810),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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