sm64coopdx/levels/bbh/areas/1/6/model.inc.c

47 lines
2.2 KiB
C

#include "pc/rom_assets.h"
// 0x07008BC8 - 0x07008CC8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07008BC8, 0x00371c40, 68724, 0x00008bc8, 256);
// 0x07008CC8 - 0x07008DB8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07008CC8, 0x00371c40, 68724, 0x00008cc8, 240);
// 0x07008DB8 - 0x07008EA8
static const Gfx bbh_seg7_dl_07008DB8[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008BC8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 6, 3, 0x0),
gsSP2Triangles( 7, 8, 6, 0x0, 5, 4, 9, 0x0),
gsSP2Triangles( 5, 9, 10, 0x0, 10, 9, 8, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 11, 1, 0, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008CC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 1, 0x0),
gsSP2Triangles( 6, 1, 0, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 10, 7, 0x0),
gsSP2Triangles( 9, 8, 12, 0x0, 9, 12, 13, 0x0),
gsSP2Triangles(13, 14, 11, 0x0, 13, 12, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x07008EA8 - 0x07008F18
const Gfx bbh_seg7_dl_07008EA8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07008DB8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};