sm64coopdx/levels/wdw/square_floating_platform/model.inc.c

58 lines
2.4 KiB
C

#include "pc/rom_assets.h"
// 0x07012938 - 0x07012950
static const Lights1 wdw_seg7_lights_07012938 = gdSPDefLights1(
0x99, 0x99, 0x99,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07012950 - 0x07012A50
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012950, 0x0040ed70, 45590, 0x00012950, 256);
// 0x07012A50 - 0x07012AD0
ROM_ASSET_LOAD_VTX(wdw_seg7_vertex_07012A50, 0x0040ed70, 45590, 0x00012a50, 128);
// 0x07012AD0 - 0x07012B48
static const Gfx wdw_seg7_dl_07012AD0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wdw_seg7_texture_07000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wdw_seg7_lights_07012938.l, 1),
gsSPLight(&wdw_seg7_lights_07012938.a, 2),
gsSPVertex(wdw_seg7_vertex_07012950, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 8, 15, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x07012B48 - 0x07012B90
static const Gfx wdw_seg7_dl_07012B48[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wdw_seg7_vertex_07012A50, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07012B90 - 0x07012C08
const Gfx wdw_seg7_dl_07012B90[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wdw_seg7_dl_07012AD0),
gsSPDisplayList(wdw_seg7_dl_07012B48),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};