sm64coopdx/mods/shell-rush/weapon-banana.lua

69 lines
1.9 KiB
Lua

local bananaTimeout = 30 * 60 * 1 --- one minute
define_custom_obj_fields({
oWeaponBananaGlobalOwner = 'u32',
})
function bhv_weapon_banana_init(obj)
obj.oGraphYOffset = 0
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.oOpacity = 255
obj.oVelY = 0
obj_scale(obj, 0.9)
obj.oPosY = obj.oPosY + 50
local hitbox = get_temp_object_hitbox()
hitbox.interactType = INTERACT_DAMAGE
hitbox.downOffset = 0
hitbox.damageOrCoinValue = 4
hitbox.health = 1
hitbox.numLootCoins = 1
hitbox.radius = 100
hitbox.height = 70
hitbox.hurtboxRadius = 100
hitbox.hurtboxHeight = 70
obj_set_hitbox(obj, hitbox)
cur_obj_play_sound_2(SOUND_GENERAL_BOING1)
network_init_object(obj, true, {
'oWeaponBananaGlobalOwner'
})
end
function bhv_weapon_banana_destroy(obj)
obj.activeFlags = ACTIVE_FLAG_DEACTIVATED
spawn_triangles(obj)
cur_obj_play_sound_2(SOUND_GENERAL_FLAME_OUT)
end
function bhv_weapon_banana_loop(obj)
local floor = cur_obj_update_floor_height_and_get_floor()
if floor ~= nil then
if obj.oPosY < obj.oFloorHeight + 10 then
obj.oVelY = 0
obj.oPosY = obj.oFloorHeight + 5
obj_orient_graph(obj, floor.normal.x, floor.normal.y, floor.normal.z)
else
obj.oVelY = obj.oVelY - 3
obj.oPosY = obj.oPosY + obj.oVelY
if obj.oPosY < obj.oFloorHeight + 10 then
spawn_mist(obj)
end
end
end
-- prevent interactions for the first 5 frames
if obj.oTimer < 5 then
obj.oInteractStatus = 0
end
if cur_obj_check_interacted() ~= 0 or obj.oTimer > bananaTimeout then
bhv_weapon_banana_destroy(obj)
end
end
id_bhvWeaponBanana = hook_behavior(nil, OBJ_LIST_PUSHABLE, true, bhv_weapon_banana_init, bhv_weapon_banana_loop)
E_MODEL_BANANA = smlua_model_util_get_id("banana_geo")