sm64coopdx/actors/toad_player/geo.inc.c

871 lines
36 KiB
C

const GeoLayout toad_player_geo_cap[] = {
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap),
GEO_ASM(2, geo_mirror_mario_backface_culling),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal),
GEO_ASM(3, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_cap_wing[] = {
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal),
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_face_and_wings[] = {
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 100, -20, 0, -90, -90, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_face),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_half_closed),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_closed),
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL), // unused
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_eyes_dead),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_hair),
GEO_ASM(0, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
// cap
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_cap),
GEO_CLOSE_NODE(),
// no cap
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_right_hand[] = {
GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
// FISTS
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
// OPEN
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
// PEACE SIGN
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
// HOLDING CAP
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90),
GEO_BRANCH(1, toad_player_geo_cap),
GEO_CLOSE_NODE(),
// HOLDING WING CAP
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90),
GEO_BRANCH(1, toad_player_geo_cap_wing),
GEO_CLOSE_NODE(),
// HAND RIGHT OPEN
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_body[] = {
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -70, 0, /*mario_butt*/ NULL), // starts sharing solid color with mario_torso (blue)
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_torso*/ NULL),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -90, -90, 0, toad_player_dl_body), // torso
GEO_ASM(0, geo_mirror_mario_backface_culling),
GEO_ASM(2, geo_mario_set_player_colors),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_face_and_wings), // stops sharing because faces has its own dl
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, -10, 79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red)
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -20, 120, -45, toad_player_dl_arm_left), // left arm
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_left_hand_closed*/ NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 68, -10, -79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red)
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 20, -120, -45, toad_player_dl_arm_right), // right arm
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_right_hand), // stops sharing because hand has its solid color (white)
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_right_hand_closed*/ NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, 50, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown)
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 160, -90, 0, toad_player_dl_foot_left), // left foot
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, -50, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right), // stops sharing because foot has its solid color (brown)
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
////////////
// vanish //
////////////
const GeoLayout toad_player_geo_vanish_cap[] = {
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_vanish_cap_wing[] = {
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_decal),
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_vanish_face_and_wings[] = {
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 100, -20, 0, -90, -90, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_face),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_half_closed),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_closed),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL), // unused
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_eyes_dead),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_hair),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
// cap
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_vanish_cap),
GEO_CLOSE_NODE(),
// no cap
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // left
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_cap_wings), // right
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_vanish_right_hand[] = {
GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
// FISTS
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
// OPEN
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
// PEACE SIGN
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
// HOLDING CAP
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90),
GEO_BRANCH(1, toad_player_geo_vanish_cap),
GEO_CLOSE_NODE(),
// HOLDING WING CAP
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90),
GEO_BRANCH(1, toad_player_geo_vanish_cap_wing),
GEO_CLOSE_NODE(),
// HAND RIGHT OPEN
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_vanish_body[] = {
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -70, 0, /*mario_butt*/ NULL), // starts sharing solid color with mario_torso (blue)
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_torso*/ NULL),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -90, -90, 0, toad_player_dl_body), // torso
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_vanish_face_and_wings), // stops sharing because faces has its own dl
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, -10, 79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red)
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -20, 120, -45, toad_player_dl_arm_left), // left arm
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_left_hand_closed*/ NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, -10, -79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red)
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 20, -120, -45, toad_player_dl_arm_right), // right arm
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_vanish_right_hand), // stops sharing because hand has its solid color (white)
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_right_hand_closed*/ NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, 50, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown)
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 160, -90, 0, toad_player_dl_foot_left), // left foot
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, -50, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right), // stops sharing because foot has its solid color (brown)
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
///////////
// metal //
///////////
const GeoLayout toad_player_geo_metal_cap[] = {
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap_inner),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_metal_cap_wing[] = {
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_cap_inner),
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_metal_face_and_wings[] = {
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 100, -20, 0, -90, -90, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_dl_face_inner),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
// cap
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_metal_cap),
GEO_CLOSE_NODE(),
// no cap
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_metal_right_hand[] = {
GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
// FISTS
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
// OPEN
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
// PEACE SIGN
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
// HOLDING CAP
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90),
GEO_BRANCH(1, toad_player_geo_metal_cap),
GEO_CLOSE_NODE(),
// HOLDING WING CAP
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_OPAQUE, 120, 0, -120, 0, 90, -90),
GEO_BRANCH(1, toad_player_geo_metal_cap_wing),
GEO_CLOSE_NODE(),
// HAND RIGHT OPEN
GEO_DISPLAY_LIST(LAYER_OPAQUE, NULL),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_metal_body[] = {
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -70, 0, /*mario_butt*/ toad_player_metal_start), // starts sharing solid color with mario_torso (blue)
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_torso*/ NULL),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -90, -90, 0, toad_player_metal_dl_body), // torso
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_metal_face_and_wings), // stops sharing because faces has its own dl
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, -10, 79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red)
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, -20, 120, -45, toad_player_dl_arm_left_inner), // left arm
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_left_hand_closed*/ NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 68, -10, -79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red)
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 20, -120, -45, toad_player_dl_arm_right_inner), // right arm
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_metal_right_hand), // stops sharing because hand has its solid color (white)
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, /*mario_right_hand_closed*/ NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, 50, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown)
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 160, -90, 0, toad_player_dl_foot_left_inner), // left foot
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, -8, -50, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_OPAQUE, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right_metal), // stops sharing because foot has its solid color (brown)
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
//////////////////
// metal-vanish //
//////////////////
const GeoLayout toad_player_geo_metal_vanish_cap[] = {
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_inner),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_metal_vanish_cap_wing[] = {
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_cap_inner),
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_metal_vanish_face_and_wings[] = {
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 100, -20, 0, -90, -90, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_dl_face_inner),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
// cap
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_metal_vanish_cap),
GEO_CLOSE_NODE(),
// no cap
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 180, 50, 0, -10, 0, -20),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // left
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, -180, 50, 0, 10, 180, -20),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_ALPHA, toad_player_metal_cap_wings), // right
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_metal_vanish_right_hand[] = {
GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
// FISTS
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
// OPEN
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
// PEACE SIGN
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
// HOLDING CAP
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90),
GEO_BRANCH(1, toad_player_geo_metal_vanish_cap),
GEO_CLOSE_NODE(),
// HOLDING WING CAP
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(LAYER_TRANSPARENT, 120, 0, -120, 0, 90, -90),
GEO_BRANCH(1, toad_player_geo_metal_vanish_cap_wing),
GEO_CLOSE_NODE(),
// HAND RIGHT OPEN
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, NULL),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout toad_player_geo_metal_vanish_body[] = {
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -70, 0, /*mario_butt*/ toad_player_metal_start), // starts sharing solid color with mario_torso (blue)
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(0x00, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_torso*/ NULL),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -90, -90, 0, toad_player_metal_dl_body), // torso
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_metal_vanish_face_and_wings), // stops sharing because faces has its own dl
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, -10, 79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, -5, /*mario_left_arm*/ NULL), // starts sharing solid color with mario_left_forearm (red)
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, -20, 120, -45, toad_player_dl_arm_left_inner), // left arm
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_left_forearm_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_left_hand_closed*/ NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, -10, -79, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, -15, 5, /*mario_right_arm*/ NULL), // starts sharing solid color of his dl with mario_right_forearm (red)
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 20, -120, -45, toad_player_dl_arm_right_inner), // right arm
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_metal_vanish_right_hand), // stops sharing because hand has its solid color (white)
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, /*mario_right_forearm_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, /*mario_right_hand_closed*/ NULL),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, 50, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_left_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_left_leg_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, /*mario_left_foot*/ NULL), // stops sharing because foot has its solid color (brown)
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 160, -90, 0, toad_player_dl_foot_left_inner), // left foot
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, -8, -50, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, /*mario_right_thigh*/ NULL), // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, /*mario_right_leg_shared_dl*/ NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_ROTATION_NODE_WITH_DL(LAYER_TRANSPARENT, 200, 90, 0, /*mario_right_foot*/ toad_player_dl_foot_right_metal), // stops sharing because foot has its solid color (brown)
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
//////////
// main //
//////////
const GeoLayout toad_player_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0x96, 100),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(0, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_body),
GEO_BRANCH(1, toad_player_geo_vanish_body),
GEO_BRANCH(1, toad_player_geo_metal_body),
GEO_BRANCH(1, toad_player_geo_metal_vanish_body),
GEO_CLOSE_NODE(),
GEO_ASM(1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};