sm64coopdx/actors/chillychief/anims
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

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Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
..
anim_060032EC.inc.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
anim_060035E0.inc.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
anim_0600373C.inc.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
anim_06003420.inc.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
data.inc.c Refresh 3 2019-11-03 14:36:27 -05:00
table.inc.c Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00