453 lines
19 KiB
C++
453 lines
19 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "include/surface_terrains.h"
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#include "include/level_misc_macros.h"
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#include "include/special_preset_names.h"
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}
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// Free data pointers, but keep nodes and tokens intact
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// Delete nodes generated from GfxDynCmds
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template <typename T>
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static void ClearColDataNodes(DataNodes<T> &aDataNodes) {
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for (s32 i = aDataNodes.Count(); i != 0; --i) {
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Delete(aDataNodes[i - 1]->mData);
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}
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}
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//
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// Parse collision file
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//
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#define COLLISION_SIZE_PER_TOKEN 4
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#define col_constant(x) if (_Arg == #x) { return (s16) (x); }
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static s16 ParseColSymbolArg(GfxData* aGfxData, DataNode<Collision>* aNode, u64& aTokenIndex) {
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const String& _Arg = aNode->mTokens[aTokenIndex++];
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// Surface constants
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col_constant(SURFACE_DEFAULT);
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col_constant(SURFACE_BURNING);
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col_constant(SURFACE_0004);
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col_constant(SURFACE_HANGABLE);
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col_constant(SURFACE_SLOW);
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col_constant(SURFACE_DEATH_PLANE);
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col_constant(SURFACE_CLOSE_CAMERA);
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col_constant(SURFACE_WATER);
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col_constant(SURFACE_FLOWING_WATER);
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col_constant(SURFACE_INTANGIBLE);
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col_constant(SURFACE_VERY_SLIPPERY);
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col_constant(SURFACE_SLIPPERY);
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col_constant(SURFACE_NOT_SLIPPERY);
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col_constant(SURFACE_TTM_VINES);
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col_constant(SURFACE_MGR_MUSIC);
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col_constant(SURFACE_INSTANT_WARP_1B);
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col_constant(SURFACE_INSTANT_WARP_1C);
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col_constant(SURFACE_INSTANT_WARP_1D);
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col_constant(SURFACE_INSTANT_WARP_1E);
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col_constant(SURFACE_SHALLOW_QUICKSAND);
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col_constant(SURFACE_DEEP_QUICKSAND);
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col_constant(SURFACE_INSTANT_QUICKSAND);
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col_constant(SURFACE_DEEP_MOVING_QUICKSAND);
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col_constant(SURFACE_SHALLOW_MOVING_QUICKSAND);
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col_constant(SURFACE_QUICKSAND);
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col_constant(SURFACE_MOVING_QUICKSAND);
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col_constant(SURFACE_WALL_MISC);
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col_constant(SURFACE_NOISE_DEFAULT);
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col_constant(SURFACE_NOISE_SLIPPERY);
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col_constant(SURFACE_HORIZONTAL_WIND);
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col_constant(SURFACE_INSTANT_MOVING_QUICKSAND);
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col_constant(SURFACE_ICE);
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col_constant(SURFACE_LOOK_UP_WARP);
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col_constant(SURFACE_HARD);
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col_constant(SURFACE_WARP);
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col_constant(SURFACE_TIMER_START);
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col_constant(SURFACE_TIMER_END);
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col_constant(SURFACE_HARD_SLIPPERY);
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col_constant(SURFACE_HARD_VERY_SLIPPERY);
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col_constant(SURFACE_HARD_NOT_SLIPPERY);
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col_constant(SURFACE_VERTICAL_WIND);
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col_constant(SURFACE_BOSS_FIGHT_CAMERA);
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col_constant(SURFACE_CAMERA_FREE_ROAM);
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col_constant(SURFACE_THI3_WALLKICK);
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col_constant(SURFACE_CAMERA_8_DIR);
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col_constant(SURFACE_CAMERA_MIDDLE);
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col_constant(SURFACE_CAMERA_ROTATE_RIGHT);
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col_constant(SURFACE_CAMERA_ROTATE_LEFT);
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col_constant(SURFACE_CAMERA_BOUNDARY);
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col_constant(SURFACE_NOISE_VERY_SLIPPERY_73);
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col_constant(SURFACE_NOISE_VERY_SLIPPERY_74);
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col_constant(SURFACE_NOISE_VERY_SLIPPERY);
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col_constant(SURFACE_NO_CAM_COLLISION);
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col_constant(SURFACE_NO_CAM_COLLISION_77);
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col_constant(SURFACE_NO_CAM_COL_VERY_SLIPPERY);
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col_constant(SURFACE_NO_CAM_COL_SLIPPERY);
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col_constant(SURFACE_SWITCH);
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col_constant(SURFACE_VANISH_CAP_WALLS);
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col_constant(SURFACE_PAINTING_WOBBLE_A6);
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col_constant(SURFACE_PAINTING_WOBBLE_A7);
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col_constant(SURFACE_PAINTING_WOBBLE_A8);
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col_constant(SURFACE_PAINTING_WOBBLE_A9);
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col_constant(SURFACE_PAINTING_WOBBLE_AA);
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col_constant(SURFACE_PAINTING_WOBBLE_AB);
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col_constant(SURFACE_PAINTING_WOBBLE_AC);
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col_constant(SURFACE_PAINTING_WOBBLE_AD);
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col_constant(SURFACE_PAINTING_WOBBLE_AE);
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col_constant(SURFACE_PAINTING_WOBBLE_AF);
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col_constant(SURFACE_PAINTING_WOBBLE_B0);
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col_constant(SURFACE_PAINTING_WOBBLE_B1);
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col_constant(SURFACE_PAINTING_WOBBLE_B2);
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col_constant(SURFACE_PAINTING_WOBBLE_B3);
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col_constant(SURFACE_PAINTING_WOBBLE_B4);
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col_constant(SURFACE_PAINTING_WOBBLE_B5);
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col_constant(SURFACE_PAINTING_WOBBLE_B6);
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col_constant(SURFACE_PAINTING_WOBBLE_B7);
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col_constant(SURFACE_PAINTING_WOBBLE_B8);
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col_constant(SURFACE_PAINTING_WOBBLE_B9);
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col_constant(SURFACE_PAINTING_WOBBLE_BA);
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col_constant(SURFACE_PAINTING_WOBBLE_BB);
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col_constant(SURFACE_PAINTING_WOBBLE_BC);
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col_constant(SURFACE_PAINTING_WOBBLE_BD);
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col_constant(SURFACE_PAINTING_WOBBLE_BE);
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col_constant(SURFACE_PAINTING_WOBBLE_BF);
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col_constant(SURFACE_PAINTING_WOBBLE_C0);
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col_constant(SURFACE_PAINTING_WOBBLE_C1);
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col_constant(SURFACE_PAINTING_WOBBLE_C2);
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col_constant(SURFACE_PAINTING_WOBBLE_C3);
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col_constant(SURFACE_PAINTING_WOBBLE_C4);
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col_constant(SURFACE_PAINTING_WOBBLE_C5);
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col_constant(SURFACE_PAINTING_WOBBLE_C6);
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col_constant(SURFACE_PAINTING_WOBBLE_C7);
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col_constant(SURFACE_PAINTING_WOBBLE_C8);
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col_constant(SURFACE_PAINTING_WOBBLE_C9);
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col_constant(SURFACE_PAINTING_WOBBLE_CA);
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col_constant(SURFACE_PAINTING_WOBBLE_CB);
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col_constant(SURFACE_PAINTING_WOBBLE_CC);
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col_constant(SURFACE_PAINTING_WOBBLE_CD);
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col_constant(SURFACE_PAINTING_WOBBLE_CE);
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col_constant(SURFACE_PAINTING_WOBBLE_CF);
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col_constant(SURFACE_PAINTING_WOBBLE_D0);
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col_constant(SURFACE_PAINTING_WOBBLE_D1);
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col_constant(SURFACE_PAINTING_WOBBLE_D2);
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col_constant(SURFACE_PAINTING_WARP_D3);
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col_constant(SURFACE_PAINTING_WARP_D4);
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col_constant(SURFACE_PAINTING_WARP_D5);
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col_constant(SURFACE_PAINTING_WARP_D6);
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col_constant(SURFACE_PAINTING_WARP_D7);
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col_constant(SURFACE_PAINTING_WARP_D8);
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col_constant(SURFACE_PAINTING_WARP_D9);
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col_constant(SURFACE_PAINTING_WARP_DA);
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col_constant(SURFACE_PAINTING_WARP_DB);
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col_constant(SURFACE_PAINTING_WARP_DC);
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col_constant(SURFACE_PAINTING_WARP_DD);
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col_constant(SURFACE_PAINTING_WARP_DE);
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col_constant(SURFACE_PAINTING_WARP_DF);
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col_constant(SURFACE_PAINTING_WARP_E0);
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col_constant(SURFACE_PAINTING_WARP_E1);
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col_constant(SURFACE_PAINTING_WARP_E2);
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col_constant(SURFACE_PAINTING_WARP_E3);
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col_constant(SURFACE_PAINTING_WARP_E4);
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col_constant(SURFACE_PAINTING_WARP_E5);
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col_constant(SURFACE_PAINTING_WARP_E6);
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col_constant(SURFACE_PAINTING_WARP_E7);
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col_constant(SURFACE_PAINTING_WARP_E8);
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col_constant(SURFACE_PAINTING_WARP_E9);
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col_constant(SURFACE_PAINTING_WARP_EA);
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col_constant(SURFACE_PAINTING_WARP_EB);
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col_constant(SURFACE_PAINTING_WARP_EC);
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col_constant(SURFACE_PAINTING_WARP_ED);
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col_constant(SURFACE_PAINTING_WARP_EE);
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col_constant(SURFACE_PAINTING_WARP_EF);
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col_constant(SURFACE_PAINTING_WARP_F0);
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col_constant(SURFACE_PAINTING_WARP_F1);
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col_constant(SURFACE_PAINTING_WARP_F2);
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col_constant(SURFACE_PAINTING_WARP_F3);
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col_constant(SURFACE_TTC_PAINTING_1);
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col_constant(SURFACE_TTC_PAINTING_2);
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col_constant(SURFACE_TTC_PAINTING_3);
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col_constant(SURFACE_PAINTING_WARP_F7);
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col_constant(SURFACE_PAINTING_WARP_F8);
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col_constant(SURFACE_PAINTING_WARP_F9);
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col_constant(SURFACE_PAINTING_WARP_FA);
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col_constant(SURFACE_PAINTING_WARP_FB);
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col_constant(SURFACE_PAINTING_WARP_FC);
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col_constant(SURFACE_WOBBLING_WARP);
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col_constant(SURFACE_TRAPDOOR);
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// Surface class constants
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col_constant(SURFACE_CLASS_DEFAULT);
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col_constant(SURFACE_CLASS_VERY_SLIPPERY);
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col_constant(SURFACE_CLASS_SLIPPERY);
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col_constant(SURFACE_CLASS_NOT_SLIPPERY);
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// Surface flag constants
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col_constant(SURFACE_FLAG_DYNAMIC);
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col_constant(SURFACE_FLAG_NO_CAM_COLLISION);
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col_constant(SURFACE_FLAG_X_PROJECTION);
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// Specials
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col_constant(special_null_start);
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col_constant(special_yellow_coin);
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col_constant(special_yellow_coin_2);
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col_constant(special_unknown_3);
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col_constant(special_boo);
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col_constant(special_unknown_5);
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col_constant(special_lll_moving_octagonal_mesh_platform);
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col_constant(special_snow_ball);
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col_constant(special_lll_drawbridge_spawner);
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col_constant(special_empty_9);
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col_constant(special_lll_rotating_block_with_fire_bars);
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col_constant(special_lll_floating_wood_bridge);
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col_constant(special_tumbling_platform);
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col_constant(special_lll_rotating_hexagonal_ring);
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col_constant(special_lll_sinking_rectangular_platform);
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col_constant(special_lll_sinking_square_platforms);
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col_constant(special_lll_tilting_square_platform);
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col_constant(special_lll_bowser_puzzle);
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col_constant(special_mr_i);
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col_constant(special_small_bully);
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col_constant(special_big_bully);
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col_constant(special_empty_21);
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col_constant(special_empty_22);
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col_constant(special_empty_23);
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col_constant(special_empty_24);
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col_constant(special_empty_25);
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col_constant(special_moving_blue_coin);
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col_constant(special_jrb_chest);
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col_constant(special_water_ring);
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col_constant(special_mine);
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col_constant(special_empty_30);
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col_constant(special_empty_31);
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col_constant(special_butterfly);
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col_constant(special_bowser);
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col_constant(special_wf_rotating_wooden_platform);
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col_constant(special_small_bomp);
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col_constant(special_wf_sliding_platform);
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col_constant(special_tower_platform_group);
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col_constant(special_rotating_counter_clockwise);
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col_constant(special_wf_tumbling_bridge);
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col_constant(special_large_bomp);
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col_constant(special_level_geo_03);
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col_constant(special_level_geo_04);
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col_constant(special_level_geo_05);
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col_constant(special_level_geo_06);
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col_constant(special_level_geo_07);
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col_constant(special_level_geo_08);
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col_constant(special_level_geo_09);
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col_constant(special_level_geo_0A);
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col_constant(special_level_geo_0B);
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col_constant(special_level_geo_0C);
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col_constant(special_level_geo_0D);
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col_constant(special_level_geo_0E);
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col_constant(special_level_geo_0F);
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col_constant(special_level_geo_10);
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col_constant(special_level_geo_11);
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col_constant(special_level_geo_12);
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col_constant(special_level_geo_13);
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col_constant(special_level_geo_14);
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col_constant(special_level_geo_15);
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col_constant(special_level_geo_16);
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col_constant(special_bubble_tree);
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col_constant(special_spiky_tree);
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col_constant(special_snow_tree);
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col_constant(special_unknown_tree);
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col_constant(special_palm_tree);
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col_constant(special_wooden_door);
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col_constant(special_haunted_door);
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col_constant(special_unknown_door);
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col_constant(special_metal_door);
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col_constant(special_hmc_door);
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col_constant(special_unknown2_door);
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col_constant(special_wooden_door_warp);
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col_constant(special_unknown1_door_warp);
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col_constant(special_metal_door_warp);
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col_constant(special_unknown2_door_warp);
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col_constant(special_unknown3_door_warp);
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col_constant(special_castle_door_warp);
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col_constant(special_castle_door);
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col_constant(special_0stars_door);
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col_constant(special_1star_door);
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col_constant(special_3star_door);
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col_constant(special_key_door);
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col_constant(special_null_end);
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// Other constants
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col_constant(NULL);
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// Integers
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s32 x;
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if ((_Arg[1] == 'x' && sscanf(_Arg.begin(), "%x", &x) == 1) || (sscanf(_Arg.begin(), "%d", &x) == 1)) {
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return (s16) x;
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}
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// Unknown
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PrintError(" ERROR: Unknown col arg: %s", _Arg.begin());
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return 0;
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}
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#define col_symbol_0(symb) \
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if (_Symbol == #symb) { \
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Collision _Cl[] = { symb() }; \
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memcpy(aHead, _Cl, sizeof(_Cl)); \
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aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
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return; \
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}
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#define col_symbol_1(symb, n) \
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if (_Symbol == #symb) { \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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Collision _Cl[] = { symb(_Arg0) }; \
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memcpy(aHead, _Cl, sizeof(_Cl)); \
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aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
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return; \
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}
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#define col_symbol_2(symb, n) \
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if (_Symbol == #symb) { \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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Collision _Cl[] = { symb(_Arg0, _Arg1) }; \
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memcpy(aHead, _Cl, sizeof(_Cl)); \
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aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
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return; \
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}
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#define col_symbol_3(symb, n) \
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if (_Symbol == #symb) { \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2) }; \
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memcpy(aHead, _Cl, sizeof(_Cl)); \
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aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
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return; \
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}
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#define col_symbol_4(symb, n) \
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if (_Symbol == #symb) { \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
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memcpy(aHead, _Cl, sizeof(_Cl)); \
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aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
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return; \
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}
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#define col_symbol_5(symb, n) \
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if (_Symbol == #symb) { \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg4 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
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memcpy(aHead, _Cl, sizeof(_Cl)); \
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aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
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return; \
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}
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#define col_symbol_6(symb, n) \
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if (_Symbol == #symb) { \
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s16 _Arg0 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg1 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg2 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg3 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg4 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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s16 _Arg5 = ParseColSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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Collision _Cl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
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memcpy(aHead, _Cl, sizeof(_Cl)); \
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aHead += (sizeof(_Cl) / sizeof(_Cl[0])); \
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return; \
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}
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static void ParseCollisionSymbol(GfxData* aGfxData, DataNode<Collision>* aNode, Collision*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
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const String& _Symbol = aNode->mTokens[aTokenIndex++];
|
|
|
|
col_symbol_0(COL_INIT);
|
|
col_symbol_1(COL_VERTEX_INIT, 0);
|
|
col_symbol_3(COL_VERTEX, 0);
|
|
col_symbol_2(COL_TRI_INIT, 0);
|
|
col_symbol_3(COL_TRI, 0);
|
|
col_symbol_4(COL_TRI_SPECIAL, 0);
|
|
col_symbol_0(COL_TRI_STOP);
|
|
col_symbol_0(COL_END);
|
|
col_symbol_1(COL_SPECIAL_INIT, 0);
|
|
col_symbol_1(COL_WATER_BOX_INIT, 0);
|
|
col_symbol_6(COL_WATER_BOX, 0);
|
|
col_symbol_4(SPECIAL_OBJECT, 0);
|
|
col_symbol_5(SPECIAL_OBJECT_WITH_YAW, 0);
|
|
col_symbol_6(SPECIAL_OBJECT_WITH_YAW_AND_PARAM, 0);
|
|
|
|
// Unknown
|
|
PrintError(" ERROR: Unknown col symbol: %s", _Symbol.begin());
|
|
}
|
|
|
|
static DataNode<Collision>* ParseCollisionData(GfxData* aGfxData, DataNode<Collision>* aNode, bool aDisplayPercent) {
|
|
if (aNode->mData) return aNode;
|
|
|
|
// Collision data
|
|
aNode->mData = New<Collision>(aNode->mTokens.Count() * COLLISION_SIZE_PER_TOKEN);
|
|
Collision* _Head = aNode->mData;
|
|
Array<u64> _SwitchNodes;
|
|
for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
|
|
ParseCollisionSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
|
|
if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
|
|
}
|
|
if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
|
|
aNode->mSize = (u32)(_Head - aNode->mData);
|
|
aNode->mLoadIndex = aGfxData->mLoadIndex++;
|
|
return aNode;
|
|
}
|
|
|
|
static DataNode<Collision> *GetCollision(GfxData *aGfxData, const String& aGeoRoot) {
|
|
for (DataNode<Collision> *_Node : aGfxData->mCollisions) {
|
|
if (_Node->mName == aGeoRoot) {
|
|
return _Node;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool DynOS_Col_GeneratePack(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
|
|
bool generated = false;
|
|
for (auto &_ColNode : _GfxData->mCollisions) {
|
|
String _ColRootName = _ColNode->mName;
|
|
DataNode<Collision> *_ColRoot = GetCollision(_GfxData, _ColRootName);
|
|
if (_ColRoot != NULL) {
|
|
|
|
// If there is an existing binary file for this collision, skip and go to the next actor
|
|
SysPath _ColFilename = fstring("%s/%s.col", aPackFolder.c_str(), _ColRootName.begin());
|
|
if (fs_sys_file_exists(_ColFilename.c_str())) {
|
|
continue;
|
|
}
|
|
|
|
// Init
|
|
_GfxData->mErrorCount = 0;
|
|
_GfxData->mLoadIndex = 0;
|
|
|
|
// Parse data
|
|
PrintNoNewLine("%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
|
|
ParseCollisionData(_GfxData, _ColRoot, true);
|
|
|
|
// Write if no error
|
|
if (_GfxData->mErrorCount == 0) {
|
|
DynOS_Col_WriteBinary(_ColFilename, _GfxData, _ColRoot);
|
|
} else {
|
|
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
|
|
}
|
|
// Clear data pointers
|
|
ClearColDataNodes(_GfxData->mCollisions);
|
|
generated = true;
|
|
}
|
|
}
|
|
return generated;
|
|
}
|