40 lines
1.8 KiB
C
40 lines
1.8 KiB
C
#include "pc/rom_assets.h"
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// 0x0700B290 - 0x0700B380
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700B290, 0x00454e00, 29021, 0x0000b290, 240);
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// 0x0700B380 - 0x0700B410
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_0700B380, 0x00454e00, 29021, 0x0000b380, 144);
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// 0x0700B410 - 0x0700B480
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static const Gfx bitdw_seg7_dl_0700B410[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09002000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitdw_seg7_vertex_0700B290, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(bitdw_seg7_vertex_0700B380, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 6, 7, 8, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700B480 - 0x0700B4F0
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const Gfx bitdw_seg7_dl_0700B480[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bitdw_seg7_dl_0700B410),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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