51 lines
2.3 KiB
C
51 lines
2.3 KiB
C
#include "pc/rom_assets.h"
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// 0x0700EE10 - 0x0700EF10
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700EE10, 0x004614d0, 37742, 0x0000ee10, 256);
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// 0x0700EF10 - 0x0700EFF0
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700EF10, 0x004614d0, 37742, 0x0000ef10, 224);
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// 0x0700EFF0 - 0x0700F0E0
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ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700EFF0, 0x004614d0, 37742, 0x0000eff0, 240);
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// 0x0700F0E0 - 0x0700F1C8
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static const Gfx bitfs_seg7_dl_0700F0E0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitfs_seg7_vertex_0700EE10, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
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gsSP2Triangles( 4, 1, 0, 0x0, 4, 3, 1, 0x0),
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gsSP2Triangles( 5, 6, 7, 0x0, 8, 9, 10, 0x0),
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gsSP2Triangles( 9, 11, 10, 0x0, 12, 13, 14, 0x0),
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gsSP1Triangle(13, 15, 14, 0x0),
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gsSPVertex(bitfs_seg7_vertex_0700EF10, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bitfs_seg7_vertex_0700EFF0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700F1C8 - 0x0700F238
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const Gfx bitfs_seg7_dl_0700F1C8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bitfs_seg7_dl_0700F0E0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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