sm64coopdx/levels/bowser_2/texture.inc.c

4 lines
180 B
C

#include "pc/rom_assets.h"
// 0x07000000 - 0x07000800
ROM_ASSET_LOAD_TEXTURE(bowser_2_seg7_texture_07000000, "levels/bowser_2/0.rgba16.inc.c", 0x004cdbd0, 3611, 0x00000000, 2048);