sm64coopdx/docs/lua
Isaac0-dev eaa1a59996
fixed some mario cutscene action related bugs (#43)
- fixed a bug where remote players would show mario's head repeatedly twitching up and down while reading automatic dialog
- fixed a bug where remote mario's would sometimes not update while unlocking a star door, resulting in the previous animation playing during that action
- fixed a bug where players exiting a warp door could get stuck for a few extra frames due to other players opening that same door.

- added dialogId to MarioState, which is synced for remote players the dialog id that player has active. this can be used by Lua mods - don't access the local player's dialog id because that isn't updated as that is unnecessary
2024-05-14 09:45:33 +10:00
..
examples Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
guides Add @Hex4dec HOOK_ON_ATTACK_OBJECT 2024-05-11 18:44:18 -04:00
constants.md Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
functions-2.md Ran autogen 2023-10-26 17:15:01 -07:00
functions-3.md Add new networked water level functions 2024-05-11 17:55:18 -04:00
functions-4.md exposed a bunch of interaction functions to Lua (#22) 2024-05-03 18:38:21 +10:00
functions-5.md Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
functions.md Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
globals.md Add gControllers 2024-01-01 14:43:44 -05:00
lua.md updated the introductory lua doc to mention the --console launch parameter 2024-01-09 00:43:06 +00:00
structs.md fixed some mario cutscene action related bugs (#43) 2024-05-14 09:45:33 +10:00