25 lines
968 B
C
25 lines
968 B
C
#include "pc/rom_assets.h"
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// White Particle
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// 0x0302C660
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ROM_ASSET_LOAD_VTX(white_particle_vertex, 0x00201410, 96653, 0x0002c660, 64);
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// 0x0302C6A0
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ROM_ASSET_LOAD_TEXTURE(white_particle_texture, "actors/white_particle/snow_particle.rgba16.inc.c", 0x00201410, 96653, 0x0002c6a0, 512);
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// 0x0302C8A0 - 0x0302C938
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const Gfx white_particle_dl[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsDPLoadTextureBlock(white_particle_texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsSPVertex(white_particle_vertex, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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