sm64coopdx/assets/anims/anim_38.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_38[] = {
1,
189,
0,
0,
0x0C,
ANIMINDEX_NUMPARTS(anim_38_indices),
anim_38_values,
anim_38_indices,
0,
ANIM_FIELD_LENGTH(anim_38_values),
ANIM_FIELD_LENGTH(anim_38_indices),
};
ROM_ASSET_LOAD_ANIM(anim_38_indices, 0x0051c32c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_38_values, 0x0051c428, 844, 0x00000000, 844);