sm64coopdx/assets/anims/anim_9A.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_9A[] = {
1,
189,
0,
0,
0x08,
ANIMINDEX_NUMPARTS(anim_9A_indices),
anim_9A_values,
anim_9A_indices,
0,
ANIM_FIELD_LENGTH(anim_9A_values),
ANIM_FIELD_LENGTH(anim_9A_indices),
};
ROM_ASSET_LOAD_ANIM(anim_9A_indices, 0x0055a610, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_9A_values, 0x0055a70c, 644, 0x00000000, 644);