sm64coopdx/assets/anims/anim_C1.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_C1[] = {
1,
189,
0,
0,
0x24,
ANIMINDEX_NUMPARTS(anim_C1_indices),
anim_C1_values,
anim_C1_indices,
0,
ANIM_FIELD_LENGTH(anim_C1_values),
ANIM_FIELD_LENGTH(anim_C1_indices),
};
ROM_ASSET_LOAD_ANIM(anim_C1_indices, 0x00570210, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_C1_values, 0x0057030c, 2468, 0x00000000, 2468);