21 lines
432 B
C
21 lines
432 B
C
#include "pc/rom_assets.h"
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static const struct Animation anim_CA[] = {
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0,
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189,
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25,
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0,
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0x1E,
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ANIMINDEX_NUMPARTS(anim_CA_indices),
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anim_CA_values,
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anim_CA_indices,
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0,
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ANIM_FIELD_LENGTH(anim_CA_values),
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ANIM_FIELD_LENGTH(anim_CA_indices),
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};
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ROM_ASSET_LOAD_ANIM(anim_CA_indices, 0x00576104, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_CA_values, 0x00576200, 1998, 0x00000000, 1998);
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