450 lines
12 KiB
C++
450 lines
12 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "behavior_table.h"
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#include "levels/scripts.h"
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#include "engine/graph_node.h"
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}
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/////////////
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// Writing //
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/////////////
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typedef Pair<String, u32> PointerData;
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static PointerData GetDataFromPointer(const void* aPtr, GfxData* aGfxData) {
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// Lights
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for (auto& _Node : aGfxData->mLights) {
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if (&_Node->mData->l[0] == aPtr) { // Light *, not Lights1 *
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return { _Node->mName, 1 };
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}
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if (&_Node->mData->a == aPtr) { // Ambient *, not Lights1 *
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return { _Node->mName, 2 };
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}
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}
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// Light_ts
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for (auto& _Node : aGfxData->mLightTs) {
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if (&_Node->mData->col[0] == aPtr) {
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return { _Node->mName, 1 };
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}
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if (&_Node->mData->colc[0] == aPtr) {
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return { _Node->mName, 2 };
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}
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if (&_Node->mData->dir[0] == aPtr) {
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return { _Node->mName, 3 };
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}
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}
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// Ambient_ts
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for (auto& _Node : aGfxData->mAmbientTs) {
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if (&_Node->mData->col[0] == aPtr) {
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return { _Node->mName, 1 };
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}
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if (&_Node->mData->colc[0] == aPtr) {
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return { _Node->mName, 2 };
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}
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}
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// Textures
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for (auto& _Node : aGfxData->mTextures) {
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if (_Node == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Texture Lists
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for (auto& _Node : aGfxData->mTextureLists) {
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if (_Node == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Display lists
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for (auto& _Node : aGfxData->mDisplayLists) {
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if (_Node == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Geo layouts
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for (auto& _Node : aGfxData->mGeoLayouts) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Collisions
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for (auto& _Node : aGfxData->mCollisions) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Macro objects
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for (auto& _Node : aGfxData->mMacroObjects) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Trajectories
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for (auto& _Node : aGfxData->mTrajectories) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Movtexs
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for (auto& _Node : aGfxData->mMovtexs) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// MovtexQCs
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for (auto& _Node : aGfxData->mMovtexQCs) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Rooms
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for (auto& _Node : aGfxData->mRooms) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, 0 };
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}
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}
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// Behaviors
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enum BehaviorId id = get_id_from_vanilla_behavior((const BehaviorScript*) aPtr);
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if (id >= 0 && id < id_bhv_max_count) {
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return { get_behavior_name_from_id(id), 0 };
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}
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// Built-in Actors
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auto builtinActor = DynOS_Builtin_Actor_GetFromData((const GeoLayout*)aPtr);
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if (builtinActor != NULL) {
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return { builtinActor, 0 };
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}
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// Built-in Lvl Geos
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auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromData((const GeoLayout*)aPtr);
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if (builtinGeo != NULL) {
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return { builtinGeo, 0 };
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}
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// Built-in Cols
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auto builtinCol = DynOS_Builtin_Col_GetFromData((const Collision*)aPtr);
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if (builtinCol != NULL) {
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return { builtinCol, 0 };
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}
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// Built-in Animations
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auto builtinAnim = DynOS_Builtin_Anim_GetFromData((const Animation *)aPtr);
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if (builtinAnim != NULL) {
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return { builtinAnim, 0 };
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}
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// Built-in Script Pointers
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auto builtinScriptPtr = DynOS_Builtin_ScriptPtr_GetFromData(aPtr);
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if (builtinScriptPtr != NULL) {
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return { builtinScriptPtr, 0 };
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}
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// Built-in Textures
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auto builtinTex = DynOS_Builtin_Tex_GetFromData((const Texture*)aPtr);
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if (builtinTex != NULL) {
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return { builtinTex, 0 };
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}
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// the ones below use a saved offset
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s32 _Offset = 0;
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for (auto& pair : aGfxData->mPointerOffsetList) {
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if (pair.first == aPtr) {
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_Offset = (s32)((u8*)pair.first - (u8*)pair.second);
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aPtr = pair.second;
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break;
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}
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}
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// Level scripts
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for (auto& _Node : aGfxData->mLevelScripts) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, _Offset };
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}
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}
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// Vertices
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String _VtxArrayName = "";
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uintptr_t _VtxArrayStart = 0;
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for (auto& _Node : aGfxData->mVertices) {
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if (_Node->mData == aPtr) {
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return { _Node->mName, _Offset };
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}
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}
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PrintDataError("Unable to find pointer %x!", aPtr);
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return { "", 0 };
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}
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void DynOS_Pointer_Lua_Write(BinFile* aFile, u32 index, GfxData* aGfxData) {
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String& token = aGfxData->mLuaTokenList[index];
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aFile->Write<u32>(LUA_VAR_CODE);
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token.Write(aFile);
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}
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void DynOS_Pointer_Write(BinFile* aFile, const void* aPtr, GfxData* aGfxData) {
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// NULL
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if (!aPtr) {
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aFile->Write<u32>(0);
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return;
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}
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// Lua variable
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for (s32 i = 0; i < aGfxData->mLuaPointerList.Count(); i++) {
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if (aPtr == aGfxData->mLuaPointerList[i]) {
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u32 index = *((u32*)aPtr);
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String& token = aGfxData->mLuaTokenList[index];
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aFile->Write<u32>(LUA_VAR_CODE);
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token.Write(aFile);
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return;
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}
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}
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// Built-in functions
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s32 _GeoFunctionIndex = DynOS_Builtin_Func_GetIndexFromData(aPtr);
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if (_GeoFunctionIndex != -1) {
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aFile->Write<u32>(FUNCTION_CODE);
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aFile->Write<s32>(_GeoFunctionIndex);
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return;
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}
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// Pointer
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PointerData _PtrData = GetDataFromPointer(aPtr, aGfxData);
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aFile->Write<u32>(POINTER_CODE);
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_PtrData.first.Write(aFile);
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aFile->Write<u32>(_PtrData.second);
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}
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/////////////
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// Reading //
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/////////////
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static void *GetPointerFromData(GfxData *aGfxData, const String &aPtrName, u32 aPtrData, u8* outFlags) {
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// Lights
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for (auto& _Node : aGfxData->mLights) {
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if (_Node->mName == aPtrName) {
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if (aPtrData == 1) {
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return (void *) &_Node->mData->l[0];
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}
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if (aPtrData == 2) {
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return (void *) &_Node->mData->a;
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}
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sys_fatal("Unknown Light type: %u", aPtrData);
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}
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}
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// Light_ts
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for (auto& _Node : aGfxData->mLightTs) {
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if (_Node->mName == aPtrName) {
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if (aPtrData == 1) {
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return (void *) &_Node->mData->col[0];
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}
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if (aPtrData == 2) {
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return (void *) &_Node->mData->colc[0];
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}
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if (aPtrData == 3) {
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return (void *) &_Node->mData->dir[0];
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}
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sys_fatal("Unknown Light type: %u", aPtrData);
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}
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}
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// Ambient_ts
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for (auto& _Node : aGfxData->mAmbientTs) {
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if (_Node->mName == aPtrName) {
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if (aPtrData == 1) {
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return (void *) &_Node->mData->col[0];
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}
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if (aPtrData == 2) {
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return (void *) &_Node->mData->colc[0];
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}
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sys_fatal("Unknown Light type: %u", aPtrData);
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}
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}
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// Textures
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for (auto& _Node : aGfxData->mTextures) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node;
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}
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}
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// Texture Lists
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for (auto& _Node : aGfxData->mTextureLists) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node;
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}
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}
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// Display lists
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for (auto &_Node : aGfxData->mDisplayLists) {
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if (_Node->mName == aPtrName) {
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*outFlags |= _Node->mFlags;
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return (void *) _Node->mData;
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}
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}
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// Geo layouts
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for (auto &_Node : aGfxData->mGeoLayouts) {
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if (_Node->mName == aPtrName) {
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*outFlags |= _Node->mFlags;
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return (void *) _Node->mData;
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}
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}
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// Vertices
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for (auto &_Node : aGfxData->mVertices) {
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if (_Node->mName == aPtrName) {
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*outFlags |= _Node->mFlags;
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return (void *) (_Node->mData + aPtrData);
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}
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}
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// Collisions
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for (auto &_Node : aGfxData->mCollisions) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// Level scripts
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for (auto &_Node : aGfxData->mLevelScripts) {
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if (_Node->mName == aPtrName) {
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return (void *) (_Node->mData + aPtrData);
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}
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}
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// Behavior scripts
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for (auto &_Node : aGfxData->mBehaviorScripts) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// Macro objects
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for (auto &_Node : aGfxData->mMacroObjects) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// Trajectories
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for (auto &_Node : aGfxData->mTrajectories) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// Movtexs
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for (auto &_Node : aGfxData->mMovtexs) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// MovtexQCs
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for (auto &_Node : aGfxData->mMovtexQCs) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// Rooms
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for (auto &_Node : aGfxData->mRooms) {
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if (_Node->mName == aPtrName) {
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return (void *) _Node->mData;
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}
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}
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// Lua Behaviors
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enum BehaviorId id = get_id_from_behavior_name(aPtrName.begin());
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if (id >= 0 && id < id_bhv_max_count) {
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return (void*)get_behavior_from_id(id);
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}
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// Built-in Actors
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auto builtinActor = DynOS_Builtin_Actor_GetFromName(aPtrName.begin());
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if (builtinActor != NULL) {
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return (void*)builtinActor;
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}
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// Built-in Lvl Geos
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auto builtinGeo = DynOS_Builtin_LvlGeo_GetFromName(aPtrName.begin());
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if (builtinGeo != NULL) {
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return (void*)builtinGeo;
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}
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// Built-in Cols
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auto builtinCol = DynOS_Builtin_Col_GetFromName(aPtrName.begin());
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if (builtinCol != NULL) {
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return (void*)builtinCol;
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}
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// Built-in Animations
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auto builtinAnim = DynOS_Builtin_Anim_GetFromName(aPtrName.begin());
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if (builtinAnim != NULL) {
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return (void *)builtinAnim;
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}
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// Built-in Script Pointers
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auto builtinScriptPtr = DynOS_Builtin_ScriptPtr_GetFromName(aPtrName.begin());
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if (builtinScriptPtr != NULL) {
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return (void*)builtinScriptPtr;
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}
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// Built-in Textures
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auto builtinTex = DynOS_Builtin_Tex_GetFromName(aPtrName.begin());
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if (builtinTex != NULL) {
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return (void*)builtinTex;
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}
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// Error
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sys_fatal("Pointer not found: %s", aPtrName.begin());
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return NULL;
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}
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void *DynOS_Pointer_Load(BinFile *aFile, GfxData *aGfxData, u32 aValue, u8* outFlags) {
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// LUAV
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if (aValue == LUA_VAR_CODE) {
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String token; token.Read(aFile);
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for (s32 i = 0; i < aGfxData->mLuaTokenList.Count(); i++) {
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if (token == aGfxData->mLuaTokenList[i]) {
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return (void*)(uintptr_t)(i+1);
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}
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}
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u32 index = aGfxData->mLuaTokenList.Count();
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aGfxData->mLuaTokenList.Add(token);
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return (void*)(uintptr_t)(index+1);
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}
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// FUNC
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if (aValue == FUNCTION_CODE) {
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s32 _FunctionIndex = aFile->Read<s32>();
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return (void*) DynOS_Builtin_Func_GetFromIndex(_FunctionIndex);
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}
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// PNTR
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if (aValue == POINTER_CODE) {
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String _PtrName; _PtrName.Read(aFile);
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u32 _PtrData = aFile->Read<u32>();
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return GetPointerFromData(aGfxData, _PtrName, _PtrData, outFlags);
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}
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// Not a pointer
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return NULL;
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}
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