sm64coopdx/actors/ukiki/anims/anim_05014BE4.inc.c

22 lines
588 B
C

#include "pc/rom_assets.h"
// 0x05012AD4
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05012AD4, 0x001521d0, 57608, 0x00012ad4, 8176);
// 0x05014AC4
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_05014AC4, 0x001521d0, 57608, 0x00014ac4, 288);
// 0x05014BE4
static const struct Animation ukiki_seg5_anim_05014BE4 = {
0,
0,
0,
0,
0x55,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_05014AC4),
ukiki_seg5_animvalue_05012AD4,
ukiki_seg5_animindex_05014AC4,
0,
ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05012AD4),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_05014AC4),
};