sm64coopdx/actors/ukiki/anims/anim_050153C4.inc.c

22 lines
588 B
C

#include "pc/rom_assets.h"
// 0x05014BFC
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05014BFC, 0x001521d0, 57608, 0x00014bfc, 1704);
// 0x050152A4
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_050152A4, 0x001521d0, 57608, 0x000152a4, 288);
// 0x050153C4
static const struct Animation ukiki_seg5_anim_050153C4 = {
0,
0,
0,
0,
0x14,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_050152A4),
ukiki_seg5_animvalue_05014BFC,
ukiki_seg5_animindex_050152A4,
0,
ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05014BFC),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_050152A4),
};