sm64coopdx/actors/warp_pipe/collision.inc.c

6 lines
165 B
C

#include "pc/rom_assets.h"
// Warp Pipe
// 0x03009AC8 - 0x03009CD8
ROM_ASSET_LOAD_COLLISION(warp_pipe_seg3_collision_03009AC8, 0x00201410, 96653, 0x00009ac8, 528);