100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "include/level_misc_macros.h"
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#include "src/game/moving_texture.h"
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wnarrowing"
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/////////////
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// Parsing //
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/////////////
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#define movtexqc_constant(x) if (_Arg == #x) { return (s64) (x); }
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static Movtex* ParseMovtexQCSymbolArg(GfxData* aGfxData, DataNode<MovtexQC>* aNode, u64 aTokenIndex) {
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const String& _Arg = aNode->mTokens[aTokenIndex];
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// Other constants
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if (_Arg == "NULL") {
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return (s64)0;
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}
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// Movtexs
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for (auto& _Node : aGfxData->mMovtexs) {
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if (_Arg == _Node->mName) {
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return DynOS_Movtex_Parse(aGfxData, _Node, false)->mData;
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}
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}
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// Unknown
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PrintError(" ERROR: Unknown movtexqc arg: %s", _Arg.begin());
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return NULL;
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}
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DataNode<MovtexQC>* DynOS_MovtexQC_Parse(GfxData* aGfxData, DataNode<MovtexQC>* aNode) {
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if (aNode->mData) return aNode;
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// MovtexQC data
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aNode->mSize = (u32) (aNode->mTokens.Count() / 2);
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aNode->mData = New<MovtexQC>(aNode->mSize);
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for (u32 i = 0; i != aNode->mSize; ++i) {
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s16 id = (s16) aNode->mTokens[2 * i + 0].ParseInt();
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Movtex* quadArraySegmented = ParseMovtexQCSymbolArg(aGfxData, aNode, 2 * i + 1);
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aNode->mData[i] = { id, quadArraySegmented };
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aGfxData->mPointerList.Add(aNode->mData[i].quadArraySegmented);
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}
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aNode->mLoadIndex = aGfxData->mLoadIndex++;
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return aNode;
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}
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#pragma GCC diagnostic pop
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/////////////
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// Writing //
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/////////////
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void DynOS_MovtexQC_Write(FILE* aFile, GfxData* aGfxData, DataNode<MovtexQC> *aNode) {
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if (!aNode->mData) return;
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// Name
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WriteBytes<u8>(aFile, DATA_TYPE_MOVTEXQC);
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aNode->mName.Write(aFile);
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// Data
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WriteBytes<u32>(aFile, aNode->mSize);
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for (u32 i = 0; i != aNode->mSize; ++i) {
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WriteBytes<s16>(aFile, aNode->mData[i].id);
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DynOS_Pointer_Write(aFile, (const void *) (aNode->mData[i].quadArraySegmented), aGfxData);
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}
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}
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/////////////
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// Reading //
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/////////////
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DataNode<MovtexQC>* DynOS_MovtexQC_Load(FILE *aFile, GfxData *aGfxData) {
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DataNode<MovtexQC> *_Node = New<DataNode<MovtexQC>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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_Node->mSize = ReadBytes<u32>(aFile);
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_Node->mData = New<MovtexQC>(_Node->mSize);
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for (u32 i = 0; i != _Node->mSize; ++i) {
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_Node->mData[i].id = ReadBytes<s16>(aFile);
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u32 _Value = ReadBytes<u32>(aFile);
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void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value);
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_Node->mData[i].quadArraySegmented = (Movtex*)_Ptr;
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}
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// Add it
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if (aGfxData != NULL) {
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aGfxData->mMovtexQCs.Add(_Node);
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}
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return _Node;
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}
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