sm64coopdx/mods/character-select-coop/n-hud.lua

152 lines
5.5 KiB
Lua

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-- Custom HUD Rendering by Agent X and xLuigiGamerx --
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--- @param localIndex integer
--- @return TextureInfo|nil
--- This assumes multiple characters will not have the same model
function life_icon_from_local_index(localIndex)
for i = 1, #characterTable do
if characterTable[i].model == gPlayerSyncTable[localIndex].modelId then
return characterTable[i].lifeIcon
end
end
end
local function render_hud_mario_lives()
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_LIVES)
local x = 22
local y = 15 -- SCREEN_HEIGHT - 209 - 16
local lifeIcon = characterTable[currChar].lifeIcon
if lifeIcon == nil then
djui_hud_print_text("?", x, y, 1)
else
djui_hud_render_texture(lifeIcon, x, y, 1 / (lifeIcon.width * 0.0625), 1 / (lifeIcon.height * 0.0625)) -- 0.0625 is 1/16
end
djui_hud_print_text("@", x + 16, y, 1)
djui_hud_print_text(tostring(hud_get_value(HUD_DISPLAY_LIVES)):gsub("-", "M"), x + 32, y, 1)
end
local function render_hud_stars()
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
-- the flashing when you exit a painting, uses sm64coopdx exclusive functionality
-- v0.1.5
--[[
if IS_COOPDX then
-- prevent star count from flashing outside of castle
if gNetworkPlayers[0].currCourseNum ~= COURSE_NONE then hud_set_flash(0) end
if hud_get_flash() == 1 and (get_global_timer() & 0x08) == 0 then
return
end
end
]]
local x = djui_hud_get_screen_width() - 78
local y = 15 -- SCREEN_HEIGHT - 209 - 16
local starIcon = characterTable[currChar].starIcon and characterTable[currChar].starIcon or gTextures.star
local showX = 0
local hudDisplayStars = hud_get_value(HUD_DISPLAY_STARS)
if hudDisplayStars < 100 then showX = 1 end
djui_hud_render_texture(starIcon, x, y, 1 / (starIcon.width * 0.0625), 1 / (starIcon.height * 0.0625)) -- 0.0625 is 1/16
if showX == 1 then
djui_hud_print_text("@", x + 16, y, 1)
end
djui_hud_print_text(tostring(hudDisplayStars):gsub("-", "M"), (showX * 14) + x + 16, y, 1)
end
local function render_hud_camera_status()
if not IS_COOPDX or not HUD_DISPLAY_CAMERA_STATUS then return end
hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_CAMERA)
local x = djui_hud_get_screen_width() - 54
local y = 205
local cameraHudStatus = hud_get_value(HUD_DISPLAY_CAMERA_STATUS)
if cameraHudStatus == CAM_STATUS_NONE then return end
djui_hud_render_texture(gTextures.camera, x, y, 1, 1)
switch(cameraHudStatus & CAM_STATUS_MODE_GROUP, {
[CAM_STATUS_MARIO] = function()
local lifeIcon = characterTable[currChar].lifeIcon
if lifeIcon == nil then
djui_hud_print_text("?", x + 16, y, 1)
else
djui_hud_render_texture(lifeIcon, x + 16, y, 1 / (lifeIcon.width * 0.0625), 1 / (lifeIcon.height * 0.0625)) -- 0.0625 is 1/16
end
end,
[CAM_STATUS_LAKITU] = function()
djui_hud_render_texture(gTextures.lakitu, x + 16, y, 1, 1)
end,
[CAM_STATUS_FIXED] = function()
djui_hud_render_texture(gTextures.no_camera, x + 16, y, 1, 1)
end
})
switch(cameraHudStatus & CAM_STATUS_C_MODE_GROUP, {
[CAM_STATUS_C_DOWN] = function()
djui_hud_render_texture(gTextures.arrow_down, x + 4, y + 16, 1, 1)
end,
[CAM_STATUS_C_UP] = function()
djui_hud_render_texture(gTextures.arrow_up, x + 4, y - 8, 1, 1)
end
})
end
local function render_act_select_hud()
local course = gNetworkPlayers[0].currCourseNum
if gServerSettings.enablePlayersInLevelDisplay == 0 or course == 0 or obj_get_first_with_behavior_id(id_bhvActSelector) == nil then return end
local stars = save_file_get_star_flags(get_current_save_file_num() - 1, course - 1)
local maxStar = 0
for i = 5, 0, -1 do
if stars & 2 ^ i ~= 0 then
maxStar = i
break
end
end
for a = 1, maxStar + 1 do
local x = (38 - maxStar * 17 + a * 34) + djui_hud_get_screen_width() * 0.5 - 75
for j = 0, MAX_PLAYERS - 1 do
local np = gNetworkPlayers[j]
if np and np.connected and np.currCourseNum == course and np.currActNum == a then
djui_hud_render_rect(x - 4, 17, 16, 16)
local displayHead = life_icon_from_local_index(j)
if displayHead == nil then
djui_hud_print_text("?", x - 4, 17, 1)
else
djui_hud_render_texture(displayHead, x - 4, 17, 1 / (displayHead.width * 0.0625), 1 / (displayHead.height * 0.0625)) -- 0.0625 is 1/16
end
end
end
end
end
local function on_hud_render_behind()
djui_hud_set_resolution(RESOLUTION_N64)
djui_hud_set_font(FONT_HUD)
djui_hud_set_color(255, 255, 255, 255)
if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
render_act_select_hud()
return
elseif gNetworkPlayers[0].currActNum == 99 or gMarioStates[0].action == ACT_INTRO_CUTSCENE or hud_is_hidden() then
return
end
render_hud_mario_lives()
render_hud_stars()
render_hud_camera_status()
end
hook_event(HOOK_ON_HUD_RENDER_BEHIND, on_hud_render_behind)