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GL
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…
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PR
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Initial DJUI commit
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2021-06-18 15:23:59 -07:00 |
dxsdk
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
libc
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clean up some toolchain compatibility fixes
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2020-05-19 22:22:52 +03:00 |
stb
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add option to load textures from external files
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2020-05-25 04:22:03 +03:00 |
audio_defines.h
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Lowered priority of snoring sounds so they don't cut off other sounds
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2021-08-23 21:19:13 -07:00 |
behavior_data.h
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
behavior_table.h
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Improvements to late-join synchronization
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2021-06-09 22:35:34 -07:00 |
command_macros_base.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
config.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
course_table.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
dialog_ids.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
eu_translation.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
geo_commands.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
gfx_dimensions.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
helper_macros.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
level_commands.h
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
level_misc_macros.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
level_table.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
luigi_audio_defines.h
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Lowered priority of snoring sounds so they don't cut off other sounds
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2021-08-23 21:19:13 -07:00 |
macro_preset_names.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
macro_presets.h
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Improvements to late-join synchronization
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2021-06-09 22:35:34 -07:00 |
macros.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
macros.inc
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…
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make_const_nonconst.h
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…
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mario_animation_ids.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
mario_geo_switch_case_ids.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
model_ids.h
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Added Waluigi - model provided by Super Keeberghrh
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2021-09-05 14:23:47 -07:00 |
moving_texture_macros.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
object_constants.h
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Refactored how enemies display a cap in their hand
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2021-08-18 21:39:39 -07:00 |
object_fields.h
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Added hacks for fire spitter and skeeter to prevent glitching through the floor on water level change
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2021-08-14 20:17:57 -07:00 |
platform_info.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
prevent_bss_reordering.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
segment_symbols.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
segments.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
seq_ids.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
seq_luigi.inc
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Added Luigi sounds (#77)
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2020-10-16 11:54:59 -07:00 |
seq_macros.inc
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…
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sm64.h
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Allow exiting from course at any time
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2020-09-08 09:52:48 -07:00 |
special_preset_names.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
special_presets.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
surface_terrains.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
text_menu_strings.h.in
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
text_strings.h.in
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DJUI: Replaced old ingame menu with new DJUI menu
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2021-07-15 19:37:09 -07:00 |
textures.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
tinfl.h
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add virtual filesystem thing w/ ZIP support
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2020-06-07 21:06:25 +03:00 |
trig_tables.inc.c
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…
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types.h
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Reimplemented how Lua reads/writes to C Objects
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2022-01-17 20:50:39 -08:00 |
ultra64.h
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…
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