sm64coopdx/include
MysterD ec161c9c09 Reimplemented how Lua reads/writes to C Objects 2022-01-17 20:50:39 -08:00
..
GL
PR Initial DJUI commit 2021-06-18 15:23:59 -07:00
dxsdk merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
libc clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
stb add option to load textures from external files 2020-05-25 04:22:03 +03:00
audio_defines.h Lowered priority of snoring sounds so they don't cut off other sounds 2021-08-23 21:19:13 -07:00
behavior_data.h Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
behavior_table.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
command_macros_base.h merge refresh 10 2020-06-20 02:49:59 +03:00
config.h merge refresh 10 2020-06-20 02:49:59 +03:00
course_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
dialog_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
eu_translation.h merge refresh 10 2020-06-20 02:49:59 +03:00
geo_commands.h merge refresh 10 2020-06-20 02:49:59 +03:00
gfx_dimensions.h merge refresh 10 2020-06-20 02:49:59 +03:00
helper_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_commands.h Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
level_misc_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
luigi_audio_defines.h Lowered priority of snoring sounds so they don't cut off other sounds 2021-08-23 21:19:13 -07:00
macro_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_presets.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
macros.inc
make_const_nonconst.h
mario_animation_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_geo_switch_case_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
model_ids.h Added Waluigi - model provided by Super Keeberghrh 2021-09-05 14:23:47 -07:00
moving_texture_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_constants.h Refactored how enemies display a cap in their hand 2021-08-18 21:39:39 -07:00
object_fields.h Added hacks for fire spitter and skeeter to prevent glitching through the floor on water level change 2021-08-14 20:17:57 -07:00
platform_info.h merge refresh 10 2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment_symbols.h merge refresh 10 2020-06-20 02:49:59 +03:00
segments.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_luigi.inc Added Luigi sounds (#77) 2020-10-16 11:54:59 -07:00
seq_macros.inc
sm64.h Allow exiting from course at any time 2020-09-08 09:52:48 -07:00
special_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
special_presets.h merge refresh 10 2020-06-20 02:49:59 +03:00
surface_terrains.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_menu_strings.h.in merge refresh 10 2020-06-20 02:49:59 +03:00
text_strings.h.in DJUI: Replaced old ingame menu with new DJUI menu 2021-07-15 19:37:09 -07:00
textures.h merge refresh 10 2020-06-20 02:49:59 +03:00
tinfl.h add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
trig_tables.inc.c
types.h Reimplemented how Lua reads/writes to C Objects 2022-01-17 20:50:39 -08:00
ultra64.h