61 lines
1.2 KiB
Lua
61 lines
1.2 KiB
Lua
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gMarioStateExtras = {}
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for i=0,(MAX_PLAYERS-1) do
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gMarioStateExtras[i] = {}
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local m = gMarioStates[i]
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local e = gMarioStateExtras[i]
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e.actionLastFrame = m.action
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end
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-----------
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-- luigi --
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-----------
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function luigi_action_on_change(m)
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local e = gMarioStateExtras[m.playerIndex]
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-- extra height to the backflip
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if m.action == ACT_BACKFLIP then
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m.vel.y = m.vel.y + 25
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end
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end
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function luigi_update(m)
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local e = gMarioStateExtras[m.playerIndex]
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-- backflip turns into twirl
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if m.action == ACT_BACKFLIP and m.marioObj.header.gfx.animInfo.animFrame > 18 then
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m.angleVel.y = 0x1800
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set_mario_action(m, ACT_TWIRLING, 1)
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end
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end
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----------
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-- main --
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----------
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function mario_action_on_change(m)
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-- if luigi then
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luigi_update(m)
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-- end
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end
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function mario_update(m)
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local e = gMarioStateExtras[m.playerIndex]
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-- if luigi then
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luigi_update(m)
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-- end
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-- action change event
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if e.actionLastFrame ~= m.action then
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mario_action_on_change(m)
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end
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e.actionLastFrame = m.action
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end
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-----------
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-- hooks --
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-----------
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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