57 lines
1.5 KiB
Lua
57 lines
1.5 KiB
Lua
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camera_set_use_course_specific_settings(false)
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sOverrideCameraModes = {
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[CAMERA_MODE_RADIAL] = true,
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[CAMERA_MODE_OUTWARD_RADIAL] = true,
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[CAMERA_MODE_BEHIND_MARIO] = true,
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[CAMERA_MODE_CLOSE] = true,
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--[CAMERA_MODE_C_UP] = true,
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[CAMERA_MODE_WATER_SURFACE] = true,
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[CAMERA_MODE_SLIDE_HOOT] = true,
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--[CAMERA_MODE_INSIDE_CANNON] = true,
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--[CAMERA_MODE_BOSS_FIGHT] = true,
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[CAMERA_MODE_PARALLEL_TRACKING] = true,
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[CAMERA_MODE_FIXED] = true,
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[CAMERA_MODE_8_DIRECTIONS] = true,
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[CAMERA_MODE_FREE_ROAM] = true,
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[CAMERA_MODE_SPIRAL_STAIRS] = true,
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}
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function override_camera()
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local m = gMarioStates[0]
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local np = gNetworkPlayers[0]
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if sOverrideCameraModes[m.area.camera.mode] == nil then
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return
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end
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if (np.currLevelNum == LEVEL_BOWSER_1 or np.currLevelNum == LEVEL_BOWSER_2 or np.currLevelNum == LEVEL_BOWSER_3) then
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return
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end
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set_camera_mode(m.area.camera, CAMERA_MODE_ROM_HACK, 0)
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end
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function on_set_camera_mode(c, mode, frames)
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local m = gMarioStates[0]
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if mode == CAMERA_MODE_ROM_HACK then
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return true
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end
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if sOverrideCameraModes[mode] ~= nil then
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-- do not allow change
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if mode ~= CAMERA_MODE_ROM_HACK then
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set_camera_mode(c, CAMERA_MODE_ROM_HACK, frames)
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return false
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end
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return false
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end
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-- allow camera change
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return true
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end
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hook_event(HOOK_ON_SET_CAMERA_MODE, on_set_camera_mode)
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