sm64coopdx/levels/wf/rotating_wooden_platform/1.inc.c

56 lines
2.4 KiB
C

#include "pc/rom_assets.h"
// 0x0700E440 - 0x0700E458
static const Lights1 wf_seg7_lights_0700E440 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700E458 - 0x0700E548
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700E458, 0x00496090, 31162, 0x0000e458, 240);
// 0x0700E548 - 0x0700E638
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700E548, 0x00496090, 31162, 0x0000e548, 240);
// 0x0700E638 - 0x0700E698
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_0700E638, 0x00496090, 31162, 0x0000e638, 96);
// 0x0700E698 - 0x0700E760
static const Gfx wf_seg7_dl_0700E698[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&wf_seg7_lights_0700E440.l, 1),
gsSPLight(&wf_seg7_lights_0700E440.a, 2),
gsSPVertex(wf_seg7_vertex_0700E458, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(wf_seg7_vertex_0700E548, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(wf_seg7_vertex_0700E638, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 0, 2, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700E760 - 0x0700E7D0
const Gfx wf_seg7_dl_0700E760[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wf_seg7_dl_0700E698),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};