50 lines
2.2 KiB
C
50 lines
2.2 KiB
C
#include "pc/rom_assets.h"
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// 0x07017BE8 - 0x07017CD8
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ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07017BE8, 0x004784a0, 83204, 0x00017be8, 240);
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// 0x07017CD8 - 0x07017DD8
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ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07017CD8, 0x004784a0, 83204, 0x00017cd8, 256);
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// 0x07017DD8 - 0x07017E68
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ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07017DD8, 0x004784a0, 83204, 0x00017dd8, 144);
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// 0x07017E68 - 0x07017F40
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static const Gfx lll_seg7_dl_07017E68[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(lll_seg7_vertex_07017BE8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(lll_seg7_vertex_07017CD8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSP2Triangles( 0, 14, 1, 0x0, 0, 2, 15, 0x0),
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gsSPVertex(lll_seg7_vertex_07017DD8, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 3, 6, 7, 0x0),
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gsSP1Triangle( 5, 8, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07017F40 - 0x07017FB0
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const Gfx lll_seg7_dl_07017F40[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(lll_seg7_dl_07017E68),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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