sm64coopdx/levels/ssl/pyramid_top/model.inc.c

55 lines
2.2 KiB
C

#include "pc/rom_assets.h"
// 0x0700BD70 - 0x0700BD88
static const Lights1 ssl_seg7_lights_0700BD70 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700BD88 - 0x0700BE48
ROM_ASSET_LOAD_VTX(ssl_seg7_vertex_0700BD88, 0x003e76b0, 82641, 0x0000bd88, 192);
// 0x0700BE48 - 0x0700BE88
ROM_ASSET_LOAD_VTX(ssl_seg7_vertex_0700BE48, 0x003e76b0, 82641, 0x0000be48, 64);
// 0x0700BE88 - 0x0700BEE0
static const Gfx ssl_seg7_dl_0700BE88[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ssl_seg7_lights_0700BD70.l, 1),
gsSPLight(&ssl_seg7_lights_0700BD70.a, 2),
gsSPVertex(ssl_seg7_vertex_0700BD88, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BEE0 - 0x0700BF18
static const Gfx ssl_seg7_dl_0700BEE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_0900A800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ssl_seg7_vertex_0700BE48, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BF18 - 0x0700BF90
const Gfx ssl_seg7_dl_0700BF18[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ssl_seg7_dl_0700BE88),
gsSPDisplayList(ssl_seg7_dl_0700BEE0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};