sm64coopdx/actors/king_bobomb/anims/anim_0500F078.inc.c

22 lines
636 B
C

#include "pc/rom_assets.h"
// 0x0500E124
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500E124, 0x00134d20, 26785, 0x0000e124, 3552);
// 0x0500EF04
ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500EF04, 0x00134d20, 26785, 0x0000ef04, 372);
// 0x0500F078
static const struct Animation king_bobomb_seg5_anim_0500F078 = {
0,
0,
0,
0,
0x31,
ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500EF04),
king_bobomb_seg5_animvalue_0500E124,
king_bobomb_seg5_animindex_0500EF04,
0,
ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500E124),
ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500EF04),
};