sm64coopdx/assets/anims/anim_0E.inc.c

21 lines
427 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_0E[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_0E_indices),
anim_0E_values,
anim_0E_indices,
0,
ANIM_FIELD_LENGTH(anim_0E_values),
ANIM_FIELD_LENGTH(anim_0E_indices),
};
ROM_ASSET_LOAD_ANIM(anim_0E_indices, 0x004f4e94, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_0E_values, 0x004f4f90, 80, 0x00000000, 80);