sm64coopdx/assets/anims/anim_47.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_47[] = {
1,
189,
0,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_47_indices),
anim_47_values,
anim_47_indices,
0,
ANIM_FIELD_LENGTH(anim_47_values),
ANIM_FIELD_LENGTH(anim_47_indices),
};
ROM_ASSET_LOAD_ANIM(anim_47_indices, 0x00525904, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_47_values, 0x00525a00, 838, 0x00000000, 838);