sm64coopdx/assets/anims/anim_72_73.inc.c

35 lines
723 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_72[] = {
0,
189,
0,
0,
0x48,
ANIMINDEX_NUMPARTS(anim_72_73_indices),
anim_72_73_values,
anim_72_73_indices,
0,
ANIM_FIELD_LENGTH(anim_72_73_values),
ANIM_FIELD_LENGTH(anim_72_73_indices),
};
static const struct Animation anim_73[] = {
0,
189,
0,
0,
0x48,
ANIMINDEX_NUMPARTS(anim_72_73_indices),
anim_72_73_values,
anim_72_73_indices,
0,
ANIM_FIELD_LENGTH(anim_72_73_values),
ANIM_FIELD_LENGTH(anim_72_73_indices),
};
ROM_ASSET_LOAD_ANIM(anim_72_73_indices, 0x0053f168, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_72_73_values, 0x0053f264, 4342, 0x00000000, 4342);