sm64coopdx/assets/anims/anim_7E.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_7E[] = {
0,
189,
0,
0,
0x5A,
ANIMINDEX_NUMPARTS(anim_7E_indices),
anim_7E_values,
anim_7E_indices,
0,
ANIM_FIELD_LENGTH(anim_7E_values),
ANIM_FIELD_LENGTH(anim_7E_indices),
};
ROM_ASSET_LOAD_ANIM(anim_7E_indices, 0x005487cc, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_7E_values, 0x005488c8, 4538, 0x00000000, 4538);