sm64coopdx/assets/anims/anim_90.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_90[] = {
1,
189,
0,
0,
0x0F,
ANIMINDEX_NUMPARTS(anim_90_indices),
anim_90_values,
anim_90_indices,
0,
ANIM_FIELD_LENGTH(anim_90_values),
ANIM_FIELD_LENGTH(anim_90_indices),
};
ROM_ASSET_LOAD_ANIM(anim_90_indices, 0x0055522c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_90_values, 0x00555328, 1012, 0x00000000, 1012);