sm64coopdx/assets/anims/anim_A2.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_A2[] = {
1,
189,
0,
0,
0x17,
ANIMINDEX_NUMPARTS(anim_A2_indices),
anim_A2_values,
anim_A2_indices,
0,
ANIM_FIELD_LENGTH(anim_A2_values),
ANIM_FIELD_LENGTH(anim_A2_indices),
};
ROM_ASSET_LOAD_ANIM(anim_A2_indices, 0x0055e628, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_A2_values, 0x0055e724, 1448, 0x00000000, 1448);